Yeah it' short to complete
Good job, brings memories
Good job, good article
Thank you :)
A new expansion is underway, for GW2, showing the will to continue the project by ArenaNet and the interest in continue playing by players. Where are we headed?
"Development is underway on a third Guild Wars 2 expansion. The team is hard at work, and it’s much too soon to talk about any details right now, including features, story, release date, or development timeline. We’ll have to stick to that until we’re ready to reveal more information to the world. When we are ready, you’ll definitely know!"
Well, this is a wise way to grab people's attention! Three lines of text, an image, and every question about the future of the game dies. Or, better, questions change, from an "if" to a "when". After quite some time since the release of Path of Fire (it's been 3 years), ArenaNet annouced their intensions: we're heading to a new, exciting region, maybe one that was already crossed... But let's start from the beginning...
I really think this was the best way and the best time to announce the new content. GW2 was (and still is) in a strange period. Recent huge announcements about WoW expansion (wich will revamp the leveling system) were a huge hit to recieve from ArenaNet, and GW2 itself was not in the condition to answer fully, cause it was already suffering problems on its own.
Firstly, the economy. Almost everithing, in GW2, can be earned by buying it with gold. That's not a problem itself, GW2 is not the only game with a main currency, being gems (the premium currency) being used a lot to buy gold. To give you an idea, the exchange rate is 1 Gold for 4 gems (a little less if you want to buy gems for gold). Problem is, almost everithing can be acquired or sold into gold; and this makes the grind quite big. Everything you want can be acquired with gold, and Gold can be acquired everywhere. This makes the most efficient ways to acqure gold the fastest ways to get what you want. This makes less-efficient modes less played, while some others (like WvW) are massively joined.
And Secondly, the lack of "turn-back" updates. We saw very low updates regarding Core Tyria and the first maps. This may not affect the 90% of the playerbase (they are already maxed and doing only endgame content), but it makes the game appeal a bit worse to beginners, cause the new player experience is almost the same as some years ago; in my opinion, this is a less-impacting issue, cause being the core game free (you have to pay only for the expansions), lots of newbies are invited to play, and will get to better maps and contents pretty fast.
The new content will probably follow the idea of the released expansions. Both Heart of Thorns and Path of FIre had a huge impact on the game, bringing a lot of PvE content, but also lots of different exciting changes. So, apart of a new land, what will we get?
We should surely expect a new Elite Specialization for each Profession, thus making the variety of builds and roles even higher. We will have a meta revolution in PvE, PvP and WvW. This will make flavour-based play even easier, you will be able to play what you like even more, cause the meta builds will be very numerous. New Elite Specs means new weapons for each class, thus making variety even higher.New expansion also could lead to new game modes, new PvP maps and new WvW content, making the already enormous end-game content even bigger.
I don't think we will get new professions. Heart of Thorns introduced Revenant, while Path of Fire didin't coem with new professions. You can say this is a 50-50 situation, but getting a 10th profession will lead to unbalance in the armor system (we currently have 3 heavy, 3 medium, and 3 light armored professions); so it's more likely we get 3 new professions than a single one in my opinion, but that's almost impossible.
Image from ArenaNet
Along with the third expansion announced, ArenaNet published a spark of the new content concept. The above image surely shows that we're headed to an oriental-style land. This really looks like one of the starter islands in GW1, a part of Cantha, one of the most loved lands in the whole first Guild Wars episode. This is something that the playerbase was asking from quite some time, and it will be surely interesting to see how Cantha changed in time, if it really is.
And you? Are you excited for the upcoming content? Will you start playing GW2 to jump into these beautiful lands? Tell us in comments!
After analyzing the game itself, today we will look over the game's actual condition, before looking over to the exiting news from ArenaNet regarding the third expansion.
Some says a game starts dying the day it launches, expecially for MMOs. And, talking of Guild Wars 2, to tell if the game is dying is something rather hard. The playerbase is really hard to quantify, since we have different numbers from different sources, and there's no official data. The average number o players shoud be between 1.5 millions and 3 millions, and that's all we've got. So, maybe it's better to consider some other factors to value the game's life (but consider that eve 1.5 million is such a huge number, wich puts the game in top4 of most played MMORPGs at the moment). So,how can we evaluate the game status?
Speaking of game health, end.game content is surely one of the most important factors to consider. Even if a game has an extreme long main story (and that is the case of Guild Wars 2), people will quickly reach the level cap; then the big question will come up: what can i do now? Well, this is one of the strongest upsides Guild Wars 2 has: an incredible variety of End Game content.
Speaking of solo PvE (Player versus Enviroment), GW2 brings lots of hours of additional stories, dynamic events and tasks. One of the upsides of playing an old game is that you have a lot of accumulated updates and multiple storylines to discover. GW2 features two expansions, Heart of Thorns and Path of Fire, and 5 season of Living World, providing a total of 7 huge questlines to complete. The two expansions come up with two Elite specializations for each profession, allowing you to explore far more different builds and ways to ply your character. As every content in the game, you will have the possibility to decide the fate of people you encounter, making this your own story, based on the decisions you take.
While roaming from a quest to another you'll also find an extremely high amount of things to do: Renown Hearts are simple, fast paced quests you can do to help people you meet; given a variable amount of tasks (normally 3 to 5), you can complete each one of them or only one multiple times (normally completing every task once won't fill the heat fully). So, to help a farmer with ihis lads, you can either spend your time harvesting and planting, or go the violent way, killing pests, or even do both. But that's not all Tyria has to offer. If you like to explore, you can roam form one Point of Interest to another, discovering new waypoints (wich will make your life easier in terms of travelling) and looking at new beautiful Vistas, all spread in every corner of the world.
When exploring, however, you'll also face new events around every corner. Bosses to beat, Fortresses to protect, even elder dragons to slay! You will ever have something to do.
Don't like solo contents? Wanna have fun with friends? GW2 features three different ways to cooperate with players.
Dungeons have a story mode and a repetable exploration mode. Combats here are very challenging and require a lot more skill than Open World. Fractals, meant for five level 80 characters, need you to farm equipment and play at your best to complete. Raids are the most challenging mode you can face in game (speaking of PvE), menat for ten, level 80 and well equipped, players.
If you prefer playing with friends by beating them to dust, Structured PvP is the way to go. Here you can face other players in Conquest (the classic 3 point PvP), Deathmatches (where the winner is the last to stand), and Stronghold. Conquest are 5v5 game instances (in one out of 9 possible maps); you can score points by owning Capture Points or by performing lots of different activites on the map. Cooperation is the key to win. In Team Deathmatch (even if 2v2 or 5v5) you simply have to kill your opponents as quickly as possible. Stronghold, however, is a different, and rather unique, way to play PvP. Your team will have a strongjhold commanded by a Lord. The game ends either by killing your opponent's Lord or by time. This game mode requires a lot of Strategy and know how to both protect your lord and assault your opponet's stronghold efficently.
World versus World is the prince PvX mode of GW2. As a mix of both PvP and PvE content, World versus World will put you into a real war, giving you the option of doing everithing you want. You can join a Zerg (a huge group of players guided by a commander) or be in a small group or even going solo. The goal is to conquer opponent's strongholds, waypoints and other landmarks. In this game mode, you'll face players from another server, testing your skill with a real war enviroment.
After tis end-game content review, we'll finally look into the hype-generating image ArenaNet provided about the future thurd expansion. Stay Tuned!
dipank001 i think it doesn't have pc version, would be difficult to get gps data
ArenaNet brings exiting news. Today we analyze the game, before getting into the hype for the announced third expansion.
Tyria is again into the spotlight. The now 7-and-a-half years old dragon roared again, this time by announcing something really unexpected.
Apparently, ArenaNet has new and bigger plans than continuing the Living World (wich continues, thanks to The Icebrood Saga, released ten days ago), and wants to move up further. But let's start from the beginning. We will enter the game, analyze what makes it different form aother MMORPGs, and why its end is still very far.
Looking on the web, GW2 seems pretty standard in the multiverse of MMORPGs. It features nine classes, that can be declined in five different races, spacing from the fiery Charr to the cute Asura. But, if you watch closer, this game can truly surprise you.
First of all, it has a unique playmode. Unlike most MMORPGs, but like lots of single player role-playing games, it features an unseen storyline, wich responds to player actions. From the first, small questions you are asked about your character, to the game-changing choices, every decision you make will affect gameplay in ways you can't imagine; sometimes you won't even notice, cause everithing will evolve tremendously smoothly, as if it's the only way it could go. Choose how to handle an attack, decrete a man's fate, or condemn an entire city to slaughter. The entire Tyria is yours to choose.
Secondly, Guild Wars 2 features an incredible variety of option to choose between, regardless of the class you choose. You won't see the Warrior-Mage-Healer split here. The system goes deeper, featuring healing skills for every class, and different weapons to choose, wich give you different skills and, consequently, different roles and ways to play. Wanna be the classic Ranger with your bow and dog? You can. But you can switch to a healer or a support, or even a front line damage dealer, in no time, by simply change your weapons, your other 5 skills, and soem pieces of armor.
Last but not least, the classes themselves. GW2 features an incredible variety in classes; since most roles can be covered by every class by simply changing build (yeah, you can be a front line thief!), you can just play what you want, lore-talking. Yeah, some classes are better than others in doing something specific (a bow Warrior may be good, but not as strong as a Ranger), but you have multiple ways and game modes to play your class fully. This mrings the possiblity of classes you won't see elswhere. From the maybe common Necromancer, wich is not so common in MMORPGs anyway, to the illusionary Mesmer, wich brings deception and mirages to another level, to the skillfull Elementalist, who changes elements based on its needs. You can be a Revneant, summoning old legend's spirits to give you devastating abilites, or you can spend your gaming time by throwing grenades and build drones as an Engineer. Along with these uncommon classes, the game features more classic professions, like Warrior, Guardian, Ranger and Thief, but it brings the classics to another level. Here, a Warrior can wield a dagger and a shield and be strong as a staff Guardian.
Oh, did i mention the game is F2P? And that you can achieve the top tiers without spending a cent?
After this overview, we'll analyze the game state, and try to unravel the mistery-filled third expansion, with a really interesting hype-generating hint by ArenaNet.
Depends a lot on what you want to do
I personally advice to play the level 12 one, level 42 is almost impossible in 30 days
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