Need for Speed Payback Review
Julio_Lokin, 18 november 2017 16:19
When the reboot of Need for Speed back in 2015, I was quite pleased with the work of Ghost Games. One of the things that got me the hardest when Criterion was in charge was that she was very keen to put a generous dash of Burnout on the franchise and the new managers seemed more sensible about it.Was the story shallow? It was, but it worked and, more importantly, communicated very well with the rest of the game. The gameplay was arcade in the right measure and the mechanics of customization is one of the best among today's racing games. A solid foundation for a new game, right? Well: Need for Speed Payback comes to prove that with every step forward that the series gives, two steps back follow immediately.In a desperate attempt to do something more ambitious, Ghost Game wanted to put a relevant story in Payback. If the idea was to make a game clearly inspired by Fast and Furious, the end result was something closer to a farofa movie.Although it is a big problem in itself, since the game relies heavily on the story and its extremely annoying protagonists, during the game it is still fun. But there you see serious problems with graphic bugs, with textures coming up all the time and in the whole game and a system of performance improvement of the cars that, in a way, forces you to resort to the microtransactions if you do not want to keep repeating races to get the infamous speed cards.This is how it is Need for Speed Payback: a game that could have been good and that brings an ambitious proposal, but that is stained by serious execution failures. Time to figure out, then, whether or not it's worth it for anyone looking for a more arcade racing game.