Rain

Gem90

novice rank iconPasierbiczy: Vibin emote (inline chat version)
apprentice rank iconVenomgamez: Looking forward to the future updates, this site has potential
novice rank iconBankai: I hope
AdminSwirfty: We do plan on adding rewards in the future though
AdminSwirfty: Not currently. Ranks are just cosmetic
novice rank iconJustin Böning: *Reward
novice rank iconJustin Böning: Are there actually any level up advantages here or eb
novice rank iconNijex: blobDance emote (inline chat version)
novice rank iconigorche185: Clap emote (inline chat version)
novice rank iconakademik: up
adept rank iconAtia: blobDance emote (inline chat version)
novice rank iconDamian Lasek98: Dancin emote (inline chat version)
SystemGamehag: 5 users received Gem65 from the Rain.
novice rank iconKzuma840: Dancin emote (inline chat version)
novice rank iconAndrew Kovach: No
AdminSwirfty: Meowdy emote (inline chat version)
novice rank iconToommy Moreno: Hello
novice rank iconToommy Moreno: How nice😘
adept rank iconLes Briacins: Hello
apprentice rank iconVenomgamez: pepeD emote (inline chat version)
adept rank iconfnogaj: Dog Arrive emote (inline chat version)
apprentice rank iconlyz3r1234: Kekwait emote (inline chat version)
adept rank iconhanfred: Meowdy emote (inline chat version)
SystemGamehag: 4 users received Gem44 from the Rain.
adept rank iconAtia: blobDance emote (inline chat version)
adept rank iconfnogaj: Dog Arrive emote (inline chat version)
novice rank iconBankai: Sry
novice rank iconBankai: Gamehag love you
novice rank icontobik: siema
novice rank iconBankai: Hahaha
novice rank iconsin comentarios: Sadge emote (inline chat version)
novice rank iconHell0ItsMe88: Meowdy emote (inline chat version)
AdminSwirfty: Meowdy emote (inline chat version)
novice rank iconplayer: Weirdge emote (inline chat version)
novice rank iconniamaru megen: doggy
novice rank iconwagner_perac: Dog Arrive emote (inline chat version)
SystemGamehag: Join our Discord for daily Gem giveaways!
novice rank iconCraig: Do you also have a problem starting the offer? I am trying to start another one but something "blocks" me and I cannot download the necessary application
novice rank iconGozaimus Tanjiro: EZ emote (inline chat version)
novice rank iconGozaimus Tanjiro: Around 1-3 yrs
novice rank iconGozaimus Tanjiro: Yeah it take some time
novice rank iconKiven: 22
novice rank iconBankai: Well is there any fixed time period in which withdrawal will be successful or it can take days months years centuries
novice rank iconBankai: Oh withdrawal when you will be succesful
novice rank iconDamian Lasek98: Kekwait emote (inline chat version)
novice rank iconCraig: okay thanks
novice rank iconCraig: aha
novice rank iconlurepartygofest: if you joined on the last one, and it ended, you need to do another one to join next one
novice rank iconDamian Lasek98: Popcorn emote (inline chat version)
novice rank iconCraig: Mind Blown emote (inline chat version)
Sign in to start chatting

57

0/160

(732 ratings)
How to create a successful game on Roblox Studio

How to create a successful game on Roblox Studio

Roblox is created in 2006, the year where most of the games starts to develop. Along with Roblox Studio, it's a very useful and simple application that can create a game and publish it without doing all the coding and all sort of stuff you need to go through. You only have to click "publish to roblox" and you're done, but is the game you are creating are aiming for audience? Is the idea taken by someone already? Does the tutorials on youtube help you that much? Well in the article it tells you the basics of developing a game in Roblox Studio.

Inside Roblox studio:
First start with main thing : spawn point / lobby

What audience are expecting to see:

When players join the game, they are expecting a view of the game, and it needs to match the title and the description of the game. If you put "Escape Jail" in your title and inside of the game is just a maze and walls, people will lose interest on your game and they don't want to get click bait. So make sure to make the lobby or the content inside the game unique than anyone else that's ever created the genre of your game you are creating, so not only it attracts players, but they also get a brand new experience of your game, if you are just creating the game that is copying a very popular game, the maximum players you can get is only about 0-200 active players. And their time spending on this game will be less than 30 minutes.

What you are suppose to aim:

The first main thing to do while creating a spawn point / lobby, it has to look nice and have a design with it. Without design and good quality, people lose interest playing your game, so make sure to contain a lot of creative models inside the game. The second thing is not to use yellow / red or bright color because when players stares at their screen, it really hurts their eyes and it's quite uncomfortable for them too, so using those color will decrease the attraction towards customers. 

Designs really helps a lot even if it's a bunch of square on the walls, it's still a design. Even players won't notice it, it's still contributing the view of the lobby, if it's plain white wall without design, the overall of the lobby is not looking great. So use design or materials(optional) to add the effects towards your lobby.

d6h49LDN3c7RhWsEFyRkMvCqITrZD2.jpg

The content inside the game:

Attracting players so they spend more time in it.

One thing a player love is an item shop, and also a level system where players can show off their stats. Not only you gain more in-game time, but also visits. Because without these main things, players will lose interests and they will rarely join again unlike Adopt Me or Phantom Forces where big amount of players join the game daily. If you don't know how to make UIs and coding, you can go watch the tutorials on youtube and they really help a lot.

You don't want to have an end, unless it's a story game or an obby.

No ending games:

If you want to create like a simulator or a gun game or a game that doesn't have an ending, I prefer you to make a map where players can spawn in and you want to make sure it's simple so younger audience knows how to play and interact with the game. You also want to set the max player to 10 - 25 because if it's under 10, less players can join in a server and there aren't much interaction between the players. If it's over 25, this may cause older PC to lag or even get FPS drop. And also the more player there is, the more time it takes to join a game. Same with the parts / models, if there are too many models or parts in an area or in the overall game, it's going to be laggy for players. So I suggest to make a secondary game if this occur, but only if you an extra gamemode.

Tc3qJzDRRzpvtJNJBbvc7GB0lcJ6Tl.png

Story games:

If you want to create a story game, you need to be good with animation and coding. You also want to be very simple and try to help as much as possible towards players so they know where and what to do. To make a story game, you need to have a main game where people can get into places so the actual game starts. And the main game is to sort out who is in which server and when does it start. You want to make the player limit to 60 so that players can join and they easily get a ready server to start with. And also set the actual story game to 12 players to decrease the amount of coding you're doing and also the lag of course. 

You also want a main objective in the Story game you are creating, like beat the evil witch or escape the factory, you need to contain in both your game's title and description, and if possible you can add a badge. Gamepasses / shop for this type of game is no need, but it's optional. Containing more characters and more places will gain player's interest and they might grab their friends with it next time, and also don't make it easy and short because if you do that, the players won't feel challenging and it doesn't take efforts and skills to complete it, so I suggest to make it medium and around 10 minutes-15 minutes.

VBuoB0AQYWqhbsSZKeg29YRXwCMVS6.jpg

An obby game

Creating an obby game is probably the simplest thing in all of the 3 main genre, not only most of it is modeling and creating repetitive obby, but it's so popular a random obby game can have more than 400 active players, but there is a very strict rule : never import an obby that already exists, even if the obby you're creating is repetitive and requires the same skill to complete it, but just try to make it unique. You want to have an end so player can feel proud of their progress, although without coding the game, you get a lot of players but you gain less "active players in your game", which means most of the players in the game will only join less than 3 times, but if you code it so that obby changes when the time is up... BOOM, your game is going to be slightly popular and player won't lose interest, also contain 50 + types of obby so players will never get bored with it. But if you just want to avoid coding, creating a simple obby is an option.

j70Jp2UGVZQERx84LW7uS60wDXLjU8.jpg
If you do enjoy this article, and learn something new, you can like it and it means a lot to me, this article was written completely without source, it's a self opinion so I hope you enjoy. comment if anything is wrong.