Rain

Gem1,233

novice rank iconjin: Vibin emote (inline chat version)
novice rank iconsp6867135: Dance Blue emote (inline chat version)
novice rank iconjeu59771543: Dance Unique emote (inline chat version)
apprentice rank iconffobb: hi
novice rank icondewuer: hey
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SystemGamehag: Yo emote (inline chat version)
novice rank iconnenyamuye: 1111
novice rank iconmarkobunticsteam: Mind Blown emote (inline chat version)
novice rank iconmarkobunticsteam: today s rain is pouring hard good job lads and girls !
novice rank iconBlackman Foxs: Vibin emote (inline chat version)
SystemGamehag: Join our Discord for daily Gem giveaways!
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novice rank iconSlayerzx: :(
novice rank iconSlayerzx: I thought its gonna be like 300
novice rank iconSlayerzx: Only 83
novice rank iconSlayerzx: Brooo
novice rank iconZandrex: and another one in which I join
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adept rank iconMarius : ee
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novice rank iconSlayerzx: Bruh
SystemGamehag: 23 users received Gem83 from the Rain.
novice rank iconSlayerzx: Level lollipop
novice rank iconAngie : PepeHands emote (inline chat version)
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novice rank iconsin comentarios: PepeHands emote (inline chat version)
novice rank iconSlayerzx: Niceee
novice rank iconSlayerzx: Hsvdvdb
novice rank iconZandrex: hello
novice rank iconB3my: how much time does timewall pending points take?
apprentice rank iconVanessita: catJAM emote (inline chat version)
novice rank iconAngie : NOOO emote (inline chat version)
novice rank iconresyk: :)
novice rank iconYoru_05 Alves: Always wanted to have
novice rank iconYoru_05 Alves: Yes
novice rank iconnenyamuye: 1111
AdminSwirfty: Meowdy emote (inline chat version)
novice rank iconspiderbiter245: hi
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apprentice rank iconffobb: :)
SystemGamehag: Join our Discord for daily Gem giveaways!
novice rank iconAlfonso Gino: ok
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Runes of Magic

Runes of Magic

Runes of Magic is a game made by a taiwanese studio Runewalker, being one of the strongest items in the free-to-play MMO games offer. It’s a great choice for players looking for unforgettable impressions and being bored of mindless fights, as the game is regularly updated and expanded. The whole universe is constantly changing, as the publisher stays up to date with his audience’s opinion. Among other reasons, RoM stands among other strongly advanced productions of this kind, proposing much fun in its extensive fantasy world, both to the PvE (raids) fans and those who love the PvP (undergrounds). An interesting idea is the reputation system, which changes along with the attacks we lead against other community members. When our reputation drops to a dramatically low level, we’re even attacked by guards and NPCs. When it’s growing, our health is growing as well. Being infamous has, however, some advantages, like adding a bonus to our attack damage. A very decent amount of quests (the designers said they are more than 2 500) is effectively keeping the player away from boredom. Especially as their types are diversified. Besides the quests where we have to kill monsters, we can also see those with negotiations or collecting different kinds of items, without the necessity to fight. The order is maintained by bulletin boards and auction houses, being a trading place for players from all the servers. What makes Runes of Magic different from other MMO games is definitely the possibility to have two different classes. Even though not too many players are using this option, developing our character in two different paths may give us some bonuses. A mage fighting with a sword won’t automatically lose a melee fight and a warrior with a bow gets abilities which are finally making ranged combat possible. Another interesting solution is a housing system, which apart from the fact that it exists and looks nice (just like in many other games), it later becomes an ideal crafting area and ensures greatly easier equipment upgrade. Just like in many other F2P games, RoM has some micro-payments. The system is, however, balanced in the way that no-one would have to spend real money and feel worse than those, who’re doing that. It’s good to have diamonds, but we can live without them.

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