1 month ago
Out of the box, your first-time developer could have 100 people in their game... In addition to that, when looking at higher fidelity, we're always trying to improve. They're always trying to allow our developers to have higher level assets, better lighting, you name it.
"In addition to that, we're looking at doing more [user-generated content]-oriented initiatives. One in particular -- there's a marketplace for plugins. The plugin marketplace allows developers to create solutions to issues that they've had on the platform, but also allows them to focus on particular things that we have to deprioritize because we're taking on larger, bigger, performance-oriented tasks. But this could be as simple as a better interface for searching for content on the platform. It could be anything. And developers can either offer these for free or they can even try to monetize and sell them on our marketplace, which is really interesting.
"We're always trying to allow our developers to have higher level assets, better lighting, you name it"
"I think the coolest piece is actually our cloud collaboration -- we've really been doubling down on that. Imagine you go into an instance, you and some of your co-developers are in there synchronously, and you can actually make changes at the same time. And that's to the building space itself. It's also in the code. We've worked really hard on this. And we've been actively recruiting developers to make sure it's right."
Curtis adds that Roblox is also looking at improvements to how users can search for and discover new content. Though he's mentioned that users often share content just by word of mouth through friend groups, actually recommending relevant content to users independent of that is still important to ensuring the platform's developers are seen.
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