1 month ago
Though it's not the first fighting game to feature characters from My Hero Academia, My Hero: One's Justice is the first title to truly bring the series to the world of gaming. Since it's getting a sequel in only a couple of months, it's the perfect time for a review.
Having gained 'One for All' and passed the first trials of U.A. High School, Izuku Midoriya's dreams of becoming a superhero no longer seem unattainable. However, wielding the quirk is still a major challenge for him, as he ends up severely injured every time he uses it. After the Sports Festival, it becomes evident Izuku needs to find a way to use the quirk without breaking his body. This leads him to seek out Gran Torino, All Might's old teacher. Meanwhile, Tomura Shigaraki seeks to bolster the ranks of the League of Villains after their first battle against U.A. High students ended in a fiasco for the villains. The League gains several deadly new members and Shigaraki waits for a chance to make his move.
One detail that sets My Hero: One's Justice apart from other fighting games, at least in my opinion, is that the button combinations for various moves are quite simple. Also, same button combinations are found on multiple characters, but perform entirely different attacks. Basic strikes are the fastest and simplest attacks, and the primary means to perform combos. They can be backed up with a variety of quirk special attacks which can deal a large amount of damage. Most of the attacks can be blocked, but the counter breaks if you try to withstand a too large amount of blows, not to mention every character can perform an unblockable attack, sometimes several. You can also have up to two sidekicks, who you can call to your aid whenever their meters are fully charged. However, using sidekicks requires correct timing and situation, otherwise they miss easily.There are also a couple of arenas where it's possible to get thrown out of the ring, which obviously results in instant loss. Of course, you can also use this against your opponent as well.
A fighting game would be pretty dull without proper special moves, but that's exactly among One's Justice's strong points. Building up the special meter, up to a maximum of three gauges, either by hitting the opponent or getting hit, every character can perform several super moves, fittingly called Plus Ultras. These include some of the most iconic moves performed by the characters, such as Katsuki's Howitzer Impact, Izuku's Delaware Smash, and All Might's rapid barrage of blows, which, true to the source material, includes precisely 300 punches. There's also EX-Plus Ultra, which requires not only full three gauges, but also for both sidekicks to be ready at the time. Plus Ultra's can be blocked or evaded, so they're best performed at the right moment, usually just after hitting your adversary. But even if they don't always finish the fight, successful Plus Ultras are a sight to behold and powerful enough to turn the fight in your favor.
A large cast of characters composed of heroes and villains alike, controls which are easy to learn, yet every character has his/her unique set of moves and all of it is topped with visually spectacular super moves. My Hero: One's Justice is definitely an impressive piece of work. Basically, the only real flaw is that the game's character cast focuses so far only on the characters most important to the story, while some characters with less focus on them, such as Ashido and Mineta, don't appear in the game. However, the upcoming sequel will give more characters to play as, so that will be less of an issue in the future.
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