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    Bedanumars Flag ru

    1 year ago

    Adept

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    City
    Moscow
    Age
    28

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    received a reward - Steam Wallet 5€.
    1 year ago
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    Reached 3 level
    1 year ago
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    1 year ago

    I know this has been brought up before, but I want to request that premium tanks purchased on one server like the US server be also made available in the Asian server if the user has an account on each. I have two accounts and I play on the both with different people in different parts of the world, after all we live in an age where your friends can be anywhere in the world. I don't think it's right that we should have to purchase the same tanks twice. It's like it's a scheme to rip players off.



    Can't your developers do something so we can have our purchased tanks in both our accounts. It only seems right to m

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    1 year ago

    Going 2/8 on late night session. Basically have to kill the whole enemy team to win a game. Went to the east hill and just killed every tank i saw on the way to their base, avenging the brave early hill spotters who were killed before victory. Even as i secured kill #5 i still had that feeling of the game slipping away but the loss train breaks down eventually. 🏅 edit:replay added http://wotreplays.eu/site/4008788#tundra-oldirtybomber-tiger_ii

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    1 year ago

    Survivors! Today we publish the schedule of ‘Brawls’ in the game for the current week. We remind you that Brawls are special modes where players fight each other in battles with no rules. This timetable is of an informational nature and may be changed. We recommend that you check the start time of ‘Brawls’ directly in the game.

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    1 year ago

    We are happy to announce that an updated collection of Crossout materials is already available to everyone. http://img.targem.ru/images/504868bae844f39966e9e7fd845e.jpg Survivors! We are happy to announce that the updated version of the official Crossout fan kit is available to everyone who wants to create their own unique resource dedicated to the game. We have updated the kit with all materials related to the new faction ‘Dawn's Children’. It includes: Logos Artwork Faction representatives Game screenshots Portrait pack To download the archive containing the Crossout fan-kit, click HERE. We also updated the section ‘Wallpapers’, available on the site. Now you can decorate your desktop with the best armored cars and vistas of Crossout.

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    1 year ago

    Survivors! We are happy to announce that the updated version of the official Crossout fan kit is available to everyone who wants to create their own unique resource dedicated to the game. We have updated the kit with all materials related to the new faction ‘Dawn's Children’. It includes: Logos Artwork Faction representatives Game screenshots Portrait pack To download the archive containing the Crossout fan-kit, click HERE. We also updated the section ‘Wallpapers’, available on the site. Now you can decorate your desktop with the best armored cars and vistas of Crossout.

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    1 year ago

    The chemical plant, which provided jobs and housing for hundreds of people, turned into an oozing acid ulcer on the surface of the valley soon after the disaster. But in abandoned buildings and numerous underground storages, one can still find objects that are so necessary for survival and trade. Not all former workers were killed or fled, some daredevils settled nearby, trying to adapt to the new world. Having failed to stop harmful emissions, they decided to use them for survival, production of fertilizer and weapons, and succeeded in this. Soon the settlement grew and it could flourish on acid processing and loot from warehouses, if not for the constant raider attacks. Located far to the south of the Sepulchre, far enough from its deadly radiation, the chemical plant always attracted marauders, hoping to find explosives or other deadly substances. Now the territory of the factory has turned into a place of constant clashes. Narrow passages between the hills can become a trap for a lone raider, and standing on the shore of a deadly acid lake, the player runs the risk of getting into the epicenter of the battle. And even if he manages to get out of there alive, he shouldn't relax for a moment, so as not to become a victim of snipers hiding on the hilltops and hunting lonely armored cars of survivors.

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    1 year ago

    In previous Developer Blogs we introduced you to various aspects of our project, but never mentioned one of the most interesting topics — the Market. This is where you can quickly buy or sell items and resources. Or you can snatch the best offer and make a great deal. Today we want to talk in depth about the game Market. As you know, players can assemble their dream vehicles of virtually any shape, using various structures and frames, which can be obtained as battle rewards or built using Faction workbenches. You can also find the parts you need on the Market and just buy them from other players. The Market in our project is a unique place, where players can sell any parts obtained in a battle or built with a workbench, at a price that they feel is right. Pricing on the market is determined solely by players. They decide at what price they want to sell or buy all parts. All market transactions are conducted with in-game currency called ‘Coins’. Players can get coins through Gaijin.net store or on the market, by putting parts or resources up for sale. Remember that parts and resources can be obtained as a reward for victory in PvP-battles or PvE raids.

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    Commented subject Festive brawl schedule.
    1 year ago

    Survivors! Today we publish a special festive schedule for ‘Brawls’ in the game — from October 21 to November 5. We remind you that Brawls are special modes where players fight each other in battles without rules. We also added additional time windows for Brawls during the day and made one of them more accessible for players. This schedule is of informational nature and may be changed. We recommend that you check the start time of the Brawls you need directly in the game.

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    1 year ago

    A curious legend is associated with this map: Once there was a full-flowing river, and the port accepted and sent hundreds of ships every day. After the disaster, a fairly large group of survivors settled on an anchored barge loaded with canned goods. They lived in seclusion and successfully defended themselves against everyone who tried to take their provisions. One night a strong wind rose, a terrible downpour began, and then a hailstorm with hail the size of a goose egg. A lone Lost one approached the barge, covered with tattoos from head to toe, and asked for shelter from the weather. The barge's inhabitants were frightened and refused. He asked for shelter one again and once again they refused. And for the third time the Lost one appealed to their humanity, but silence was his answer. And then the eyes under the uninvited guest's glasses flashed with green lightning, the tattoos on his body glowed green and he plunged into the ground. The next day the water level in the river began to decline and soon there was only a small stream left. Left without water, the barge fell to the bottom and quickly became prey for Raiders. And the river started flowing along a new bed, a perfectly even semicircular canal, as if a giant compass circled around the place where the Lost one had been seen. For many years the area was empty, but eventually it became a shelter for many survivors who are loyal to the Lost, and some who even worship them.

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    1 year ago

    The Valley has been fit for life for seven years now, but people still don't settle this close to the burial ground. It's nasty there: your head hurts, the air is heavy, makes you want to leave. And nobody knows why this is so, as they do not know why the Sepulchre suddenly stopped poisoning the lands around it with its invisible poison. So the fortress stood on the hill forgotten by everyone, until a couple of teenagers settled there, and it was fine for them. Apparently, radiation does not affect children as much. Or it affects them differently... Having settled here, the brothers quickly built a gang of crazed orphans, and began to attack the surrounding villages and caravans. And they were getting farther from the center of the Valley and they were saving up their arms and strength, and they took the treasures to the fortress, where no one could get them.At first, they got away with it, until they started a real carnage in a village not far from the Central. As if demons got to them, they spared no one... And then Engineers could no longer take it, they signed a truce with other gangs to punish the common enemy. The Weatherman himself headed a detachment of sixty cars. They could not come close, but artillery worked well, and soon just a few walls were left of the fortress. And everyone who ran, was caught and executed on the spot. Only the brothers were not found, they say, they retreated to the Sepulchre. Since then, attention to the fortress has increased, everyone is looking for treasures left by the brothers. Especially recently, when everyone's heads stopped hurting at its outskirts. But there is nothing there, apparently the brothers took their treasures with them to the otherworld.

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    Commented subject Jakajan's Huang He mini review.
    1 year ago

    Huang He: stubmSx.png Do you like British cruisers? Flanking, or being a team player providing close support for your destroyers in a cruiser? Are you adept in destroyers and capable of utilizing stealth and cat and mouse tactics? If so Huang He may be for you. kBDVmhn.png Huang He is a short, agile cruiser. She is able to out maneuver many destroyers. This vessel has the best stealth out of any tier 6 cruiser. Huang He features some of the most interesting consumables in the game; a Perth like smoke generator which allows her to emit smoke and cruiser in it for a good 90 seconds, choice of either hydro-acoustic search, or torpedo reload booster for a nearly instant 8 second reload on her torpedoes. Indeed Huang He can be a very potent threat if not taken seriously. Many people criticize the ship for only having six 152mm guns, however the artillery is easy to handle and are among the highest performing six inch cannons. They are Russian guns, the same found on the tier 6 Budyonni, as such they exceed at striking the citadel of targets and setting fires. While Huang He may only have six guns, what makes her shine is utilizing them while in a moving smoke cloud. These cannons will make short work of any destroyer or broadside cruiser. However they will be unable to do much more than harass a battleship. They also have very poor range at 13.2km, but because of this I have found myself often in range to land citadels on cruisers Because of the lesser number of guns Huang He should avoid a straight up gunfight with any ship her own tier, unless it is at close quarters, in which case her quick turning circle and rapid fire torpedoes may allow her to win the fight, at likely a great cost. This is not exactly a con a much as a standard issue that smoking cruisers face. A Fiji, for example is at a disadvantage against a Myoko in a straight up gun fight, assuming there is no smoke and no one else interferes, and both ships angle wisely. Huang He has 2x3 torpedo launchers, 3 per side loaded with very impressive 8km range, 60 knot speed 14,400 damage torpedoes, these torpedoes hit less hard individually than Perth's torpedoes, however have 100 meters less detection range. Unfortunately they only have one firing option, which is a tight spread. I really wish this ship also had a wide option as well. My tactical recommendations for any Huang He captain would be to plan to fight in bursts. With each smoke use have a attack and retreat plan in mind. After the smoke is used try to lay low, scout, and take pot shots from behind islands, while requisitioning for your next in smoke attack. Lack of spotter plane and hydro acoustic search may leave you blind if you do not have a ship available to spot for you when you are in your smoke, keep this in mind when planning your attack runs. 26lLjQW.png Huang He has a great anti air suite of 2x4 closely packed Russian 100mm secondaries as well as 2x8 37mm anti air guns and 1x8 20mm guns. Unfortunately she does not receive defensive fire as a option, if she did she would rival a Cleveland in AA damage. However she is still above average. For those of you who are into history, the Huang He was the HMS Aurora, a very famous British cruiser, as there is already a ship in game called the Aurora it sadly, nixes the chance for us to get that famous ship, so I do not mind this fantasy British style cruiser in my fleet. In brief Huang He's Pros and Cons Pros Cons Mobile Smoke Fragile Stealth One, tight torpedo spread option Agility Only 6 cannons, 13.2km firing range Russian 152mm guns Poor recon tools Great AA and secondaries Requires 14 point captain, IFHE for best performance Is she a good boat to own? If you like British light cruisers and want to have something that is incredibly stealthy and agile for that role? Also she is the only ship that you can presently purchase with Perth smoke, if you have not experienced this smoke it is very fun. Unfortunately you need a 14 point captain with IFHE and concealment expert to really make this ship shine. Compared to Perth, In general I will say Huang He scores citadels on targets way. way easier, her gun handling is really good too and honestly looking at my actual gun hits I will say she does a comparable damage with her six guns as Perth can do with her eight. It is useful that four of Huang He's cannons are upfront. Unfortunately, Huang He lacks the recon tools that Perth has, but Huang He is stealthier, shorter, and more agile, allowing her to weave through fire and torpedoes with great ease. Overall both are fun ships and it is hard to pick a favorite, but Perth is more versatile, Huang He turns so tightly, making her a joy to drive. On the plus side, she is available on the North American premium shop for just $26.49, a reasonable price for a fun little cruiser.

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    1 year ago

    This is a thread designed to explain why CVs are performing so well, why they have powerful "point and click torps," and why they should stay that way. I will draw on what I say in other threads, so don't be surprised if you see something that looks like I've said it before. Starting this off, I first want to state a point, CVs do not counter any ship, ship type, or build, instead, they specifically counter bad team play. Therefore, a CV's success should be dictated by how well the enemy team performs, not how the team is composed. Currently, the NA meta is very sloppy, with no consistent team play, ships do not cover each other and often spread all over the map. This is the kind of meta CVs are designed to counter, and they do so well. The reason that matches currently come down to the better CV so often is that each team does not try to actively group up and counter the enemy CV, meaning CVs often have the optimal situation for a game. There are often complaints about CVs that refuse to cover for their team, and that is justified, however, CVs cannot, and do not, provide cover to everyone. Often a ship is isolated from friendly warships and quickly meets its demise, what is to be done about this? Nothing, this is what CVs are designed for, CVs punish warships that do not play as a fleet, and reward good play. How about permanently spotting DDs? Often DDs should stay with their fleets even if there is not an enemy CV, so the friendly ships can provide help against other DDs and radar ships. However, none of these actions are often done as of the current meta, and CVs strike with near impunity. Now, as to the ability for a CV to win games, there are three limiting factors that, when working together, can reduce the enemy (or friendly) CV to a non-factor: Team cohesiveness and teamwork. Skill of CVs Tier. I'll explain on each of these and how they relate to each other.

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    Commented subject My (almost) Year In Review.
    1 year ago

    Before I begin, I just want to say that my improved play would not have been possible without this awesome community. Whether on the forums, or on YouTube, I have found tips, tricks, and strategies to help improve my play. Even if it was indirect help, like a long forgotten post or comment, I read it and use it. Thank you. What a year it has been for me. I'm usually not one to self-congratulate, but looking at my stats, I went from a 46% win rate a year ago, to an overall of 52%. Recently it's been 55%. My WTR has also been improving since last year, improving nearly 200 points. Other stats have been improved as well, such as damage done.

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    Commented subject Cursed Ship.
    1 year ago

    Well, after Shokaku, I thought it'd be the only cursed ship. Now, after 3 straight losses this morning in my George, I'm thinking I got another contender. Only 5 battles total in her so far, but maybe 45 more battles I'll have a better idea. How early does it take anyway to figure if a ship's definitely cursed? Really funny, the idea that "watch for that tree!" turned into "watch out for taters!" Oh well, fair seas fellow captains!

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    Commented subject Giving up the game.
    1 year ago

    Yes, I know I had to play hard (for me) to win her, but it's still nice of them to offer up, in the fashion they did, something they hope to make money out of. She's my first premium ship and the first ship I ever won in any fashion, so yeah, I'm sort of very pleased with myself right now. But still grateful. Taste of Blood was a blast - thanks for the fun, WG. :D

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    Commented subject So who’s excited to earn DoY?.
    1 year ago

    Personally, I’m really excited to get her. No matter how she turns out.

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    Commented subject This is the "Roma"??.
    1 year ago

    The ship WG will introduce as the Roma, will be "Roma" in name only, mainly owing to the gun specs; she has the worst main battery range at tier VIII (inferior to some Tier V ships, in fact), yet, in reality, her guns had the longest range of any naval rifle ever floated on a battleship - roughly 4km more than Yamato, for example. The Littorio class was meant to be fought as long-range sniping ships, equipped with guns that the Italians knew would be capable of defeating British or French armor at extreme range. The Italians didn't care about a 45-second reload time1, because they knew that at extreme range, the M1934 was easily accurate enough to hit something as large and cumbersome as a BB2, and had more than enough punching power to possibly deliver a one-shot kill on almost anything that floated, at extreme ranges3. Also, the possible retorts of "game balance" or historical accuracy are particularly questionable, as on one hand, WG chooses to reflect the "...historical accuracy..." of Roma's AAA limitations, but on the other, it chooses to ignore the historical accuracy of her firepower. How does such a selective application, or rejection, of historical data contribute to either "balance", or accuracy in the game? To keep Roma's weakness in the name of "accuracy", yet deny her her greatest strength, and actually, raison d'etre, is a practice I personally don't understand. If one decides to cite the truth as their defense for pointing out a weakness, one should do the same with a strength. If WG wanted to serve both balance and accuracy, it should have left Roma's ROF at 45 second reload, leave her shooting range second to none, and keep her hitting power at its relative historical level. Buffing ROF by 15 seconds in no way made up for the loss of range, and hitting power, compared to what the real guns had. By so modelling the Roma, WG has defeated the historical philosophy of the ship they are trying to introduce; a ship that sacrificed rate of fire for guaranteed heavy armor penetration at extreme range, and that had the excellent accuracy necessary to put the shells on target, to score the one-shot kills that such guns made possible. I do not believe that "Roma" can be so named with the gunnery limitations that WG's offering has; this ship is an unremarkable T-VIII ship, as it is4. Give the guns a credible buff to reflect reality, and it might be closer to the truth.

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    1 year ago

    No wonder my secondary build is so much fun. I was playing on the PTS and upgraded my DM. Donskoi and then I notice the secondary guns looked familiar. They look pretty close to what Guanghe has for secondary guns. Went on to my main account and it looks like they be a slight older version of the same guns.

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