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    Bedanumars Flag ru

    1 year ago

    Adept

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    City
    Moscow
    Age
    28

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    received a reward - Steam Wallet 5€.
    1 year ago
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    Reached 3 level
    1 year ago
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    1 year ago

    I know this has been brought up before, but I want to request that premium tanks purchased on one server like the US server be also made available in the Asian server if the user has an account on each. I have two accounts and I play on the both with different people in different parts of the world, after all we live in an age where your friends can be anywhere in the world. I don't think it's right that we should have to purchase the same tanks twice. It's like it's a scheme to rip players off.



    Can't your developers do something so we can have our purchased tanks in both our accounts. It only seems right to m

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    1 year ago

    Going 2/8 on late night session. Basically have to kill the whole enemy team to win a game. Went to the east hill and just killed every tank i saw on the way to their base, avenging the brave early hill spotters who were killed before victory. Even as i secured kill #5 i still had that feeling of the game slipping away but the loss train breaks down eventually. 🏅 edit:replay added http://wotreplays.eu/site/4008788#tundra-oldirtybomber-tiger_ii

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    1 year ago

    Survivors! Today we publish the schedule of ‘Brawls’ in the game for the current week. We remind you that Brawls are special modes where players fight each other in battles with no rules. This timetable is of an informational nature and may be changed. We recommend that you check the start time of ‘Brawls’ directly in the game.

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    1 year ago

    We are happy to announce that an updated collection of Crossout materials is already available to everyone. http://img.targem.ru/images/504868bae844f39966e9e7fd845e.jpg Survivors! We are happy to announce that the updated version of the official Crossout fan kit is available to everyone who wants to create their own unique resource dedicated to the game. We have updated the kit with all materials related to the new faction ‘Dawn's Children’. It includes: Logos Artwork Faction representatives Game screenshots Portrait pack To download the archive containing the Crossout fan-kit, click HERE. We also updated the section ‘Wallpapers’, available on the site. Now you can decorate your desktop with the best armored cars and vistas of Crossout.

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    1 year ago

    Survivors! We are happy to announce that the updated version of the official Crossout fan kit is available to everyone who wants to create their own unique resource dedicated to the game. We have updated the kit with all materials related to the new faction ‘Dawn's Children’. It includes: Logos Artwork Faction representatives Game screenshots Portrait pack To download the archive containing the Crossout fan-kit, click HERE. We also updated the section ‘Wallpapers’, available on the site. Now you can decorate your desktop with the best armored cars and vistas of Crossout.

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    1 year ago

    The chemical plant, which provided jobs and housing for hundreds of people, turned into an oozing acid ulcer on the surface of the valley soon after the disaster. But in abandoned buildings and numerous underground storages, one can still find objects that are so necessary for survival and trade. Not all former workers were killed or fled, some daredevils settled nearby, trying to adapt to the new world. Having failed to stop harmful emissions, they decided to use them for survival, production of fertilizer and weapons, and succeeded in this. Soon the settlement grew and it could flourish on acid processing and loot from warehouses, if not for the constant raider attacks. Located far to the south of the Sepulchre, far enough from its deadly radiation, the chemical plant always attracted marauders, hoping to find explosives or other deadly substances. Now the territory of the factory has turned into a place of constant clashes. Narrow passages between the hills can become a trap for a lone raider, and standing on the shore of a deadly acid lake, the player runs the risk of getting into the epicenter of the battle. And even if he manages to get out of there alive, he shouldn't relax for a moment, so as not to become a victim of snipers hiding on the hilltops and hunting lonely armored cars of survivors.

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    1 year ago

    In previous Developer Blogs we introduced you to various aspects of our project, but never mentioned one of the most interesting topics — the Market. This is where you can quickly buy or sell items and resources. Or you can snatch the best offer and make a great deal. Today we want to talk in depth about the game Market. As you know, players can assemble their dream vehicles of virtually any shape, using various structures and frames, which can be obtained as battle rewards or built using Faction workbenches. You can also find the parts you need on the Market and just buy them from other players. The Market in our project is a unique place, where players can sell any parts obtained in a battle or built with a workbench, at a price that they feel is right. Pricing on the market is determined solely by players. They decide at what price they want to sell or buy all parts. All market transactions are conducted with in-game currency called ‘Coins’. Players can get coins through Gaijin.net store or on the market, by putting parts or resources up for sale. Remember that parts and resources can be obtained as a reward for victory in PvP-battles or PvE raids.

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    Commented subject Jakajan's Huang He mini review.
    1 year ago

    Huang He: stubmSx.png Do you like British cruisers? Flanking, or being a team player providing close support for your destroyers in a cruiser? Are you adept in destroyers and capable of utilizing stealth and cat and mouse tactics? If so Huang He may be for you. kBDVmhn.png Huang He is a short, agile cruiser. She is able to out maneuver many destroyers. This vessel has the best stealth out of any tier 6 cruiser. Huang He features some of the most interesting consumables in the game; a Perth like smoke generator which allows her to emit smoke and cruiser in it for a good 90 seconds, choice of either hydro-acoustic search, or torpedo reload booster for a nearly instant 8 second reload on her torpedoes. Indeed Huang He can be a very potent threat if not taken seriously. Many people criticize the ship for only having six 152mm guns, however the artillery is easy to handle and are among the highest performing six inch cannons. They are Russian guns, the same found on the tier 6 Budyonni, as such they exceed at striking the citadel of targets and setting fires. While Huang He may only have six guns, what makes her shine is utilizing them while in a moving smoke cloud. These cannons will make short work of any destroyer or broadside cruiser. However they will be unable to do much more than harass a battleship. They also have very poor range at 13.2km, but because of this I have found myself often in range to land citadels on cruisers Because of the lesser number of guns Huang He should avoid a straight up gunfight with any ship her own tier, unless it is at close quarters, in which case her quick turning circle and rapid fire torpedoes may allow her to win the fight, at likely a great cost. This is not exactly a con a much as a standard issue that smoking cruisers face. A Fiji, for example is at a disadvantage against a Myoko in a straight up gun fight, assuming there is no smoke and no one else interferes, and both ships angle wisely. Huang He has 2x3 torpedo launchers, 3 per side loaded with very impressive 8km range, 60 knot speed 14,400 damage torpedoes, these torpedoes hit less hard individually than Perth's torpedoes, however have 100 meters less detection range. Unfortunately they only have one firing option, which is a tight spread. I really wish this ship also had a wide option as well. My tactical recommendations for any Huang He captain would be to plan to fight in bursts. With each smoke use have a attack and retreat plan in mind. After the smoke is used try to lay low, scout, and take pot shots from behind islands, while requisitioning for your next in smoke attack. Lack of spotter plane and hydro acoustic search may leave you blind if you do not have a ship available to spot for you when you are in your smoke, keep this in mind when planning your attack runs. 26lLjQW.png Huang He has a great anti air suite of 2x4 closely packed Russian 100mm secondaries as well as 2x8 37mm anti air guns and 1x8 20mm guns. Unfortunately she does not receive defensive fire as a option, if she did she would rival a Cleveland in AA damage. However she is still above average. For those of you who are into history, the Huang He was the HMS Aurora, a very famous British cruiser, as there is already a ship in game called the Aurora it sadly, nixes the chance for us to get that famous ship, so I do not mind this fantasy British style cruiser in my fleet. In brief Huang He's Pros and Cons Pros Cons Mobile Smoke Fragile Stealth One, tight torpedo spread option Agility Only 6 cannons, 13.2km firing range Russian 152mm guns Poor recon tools Great AA and secondaries Requires 14 point captain, IFHE for best performance Is she a good boat to own? If you like British light cruisers and want to have something that is incredibly stealthy and agile for that role? Also she is the only ship that you can presently purchase with Perth smoke, if you have not experienced this smoke it is very fun. Unfortunately you need a 14 point captain with IFHE and concealment expert to really make this ship shine. Compared to Perth, In general I will say Huang He scores citadels on targets way. way easier, her gun handling is really good too and honestly looking at my actual gun hits I will say she does a comparable damage with her six guns as Perth can do with her eight. It is useful that four of Huang He's cannons are upfront. Unfortunately, Huang He lacks the recon tools that Perth has, but Huang He is stealthier, shorter, and more agile, allowing her to weave through fire and torpedoes with great ease. Overall both are fun ships and it is hard to pick a favorite, but Perth is more versatile, Huang He turns so tightly, making her a joy to drive. On the plus side, she is available on the North American premium shop for just $26.49, a reasonable price for a fun little cruiser.

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    1 year ago

    This is a thread designed to explain why CVs are performing so well, why they have powerful "point and click torps," and why they should stay that way. I will draw on what I say in other threads, so don't be surprised if you see something that looks like I've said it before. Starting this off, I first want to state a point, CVs do not counter any ship, ship type, or build, instead, they specifically counter bad team play. Therefore, a CV's success should be dictated by how well the enemy team performs, not how the team is composed. Currently, the NA meta is very sloppy, with no consistent team play, ships do not cover each other and often spread all over the map. This is the kind of meta CVs are designed to counter, and they do so well. The reason that matches currently come down to the better CV so often is that each team does not try to actively group up and counter the enemy CV, meaning CVs often have the optimal situation for a game. There are often complaints about CVs that refuse to cover for their team, and that is justified, however, CVs cannot, and do not, provide cover to everyone. Often a ship is isolated from friendly warships and quickly meets its demise, what is to be done about this? Nothing, this is what CVs are designed for, CVs punish warships that do not play as a fleet, and reward good play. How about permanently spotting DDs? Often DDs should stay with their fleets even if there is not an enemy CV, so the friendly ships can provide help against other DDs and radar ships. However, none of these actions are often done as of the current meta, and CVs strike with near impunity. Now, as to the ability for a CV to win games, there are three limiting factors that, when working together, can reduce the enemy (or friendly) CV to a non-factor: Team cohesiveness and teamwork. Skill of CVs Tier. I'll explain on each of these and how they relate to each other.

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    Commented subject Giving up the game.
    1 year ago

    Yes, I know I had to play hard (for me) to win her, but it's still nice of them to offer up, in the fashion they did, something they hope to make money out of. She's my first premium ship and the first ship I ever won in any fashion, so yeah, I'm sort of very pleased with myself right now. But still grateful. Taste of Blood was a blast - thanks for the fun, WG. :D

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    Commented subject This is the "Roma"??.
    1 year ago

    The ship WG will introduce as the Roma, will be "Roma" in name only, mainly owing to the gun specs; she has the worst main battery range at tier VIII (inferior to some Tier V ships, in fact), yet, in reality, her guns had the longest range of any naval rifle ever floated on a battleship - roughly 4km more than Yamato, for example. The Littorio class was meant to be fought as long-range sniping ships, equipped with guns that the Italians knew would be capable of defeating British or French armor at extreme range. The Italians didn't care about a 45-second reload time1, because they knew that at extreme range, the M1934 was easily accurate enough to hit something as large and cumbersome as a BB2, and had more than enough punching power to possibly deliver a one-shot kill on almost anything that floated, at extreme ranges3. Also, the possible retorts of "game balance" or historical accuracy are particularly questionable, as on one hand, WG chooses to reflect the "...historical accuracy..." of Roma's AAA limitations, but on the other, it chooses to ignore the historical accuracy of her firepower. How does such a selective application, or rejection, of historical data contribute to either "balance", or accuracy in the game? To keep Roma's weakness in the name of "accuracy", yet deny her her greatest strength, and actually, raison d'etre, is a practice I personally don't understand. If one decides to cite the truth as their defense for pointing out a weakness, one should do the same with a strength. If WG wanted to serve both balance and accuracy, it should have left Roma's ROF at 45 second reload, leave her shooting range second to none, and keep her hitting power at its relative historical level. Buffing ROF by 15 seconds in no way made up for the loss of range, and hitting power, compared to what the real guns had. By so modelling the Roma, WG has defeated the historical philosophy of the ship they are trying to introduce; a ship that sacrificed rate of fire for guaranteed heavy armor penetration at extreme range, and that had the excellent accuracy necessary to put the shells on target, to score the one-shot kills that such guns made possible. I do not believe that "Roma" can be so named with the gunnery limitations that WG's offering has; this ship is an unremarkable T-VIII ship, as it is4. Give the guns a credible buff to reflect reality, and it might be closer to the truth.

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    1 year ago

    No wonder my secondary build is so much fun. I was playing on the PTS and upgraded my DM. Donskoi and then I notice the secondary guns looked familiar. They look pretty close to what Guanghe has for secondary guns. Went on to my main account and it looks like they be a slight older version of the same guns.

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    Commented subject tournament page inactivity.
    1 year ago

    why you wg let the tournament page open? there's no more activity there...

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    Commented subject Bring Back Weekly Tournaments.
    1 year ago

    Bring Back Weekly Tournaments, The sudden dissapearance of these with the "we are reworking them" excuse is no longer even close to holding water! WARGAMING?????

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    Commented subject Looking to join.
    1 year ago

    Still pretty new to the game. Really only have time on the weekends to play, mostly Sundays ( US). Getting really tired of Random.

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    1 year ago

    Anonymous poll. I don't like them. Too cringy even for me.

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    1 year ago

    The Global Map will be frozen from December 13, 0400 PT to December 15, 0400 PT. i.e. no battles on December 13 and 14. Also, we're looking into the concerns with bonds, and reviewing solutions. welp, its happening again lolz. Whatever you guys were playing for, the rules will change again. lets lock the thread so no one can talk about it. We are over halfway through the campaign and now we are going to change some things. good grief man. Stop killing your own game!!!!!

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    1 year ago

    У меня на клондайке не показывается раскраска свой машины. Проверял на маусе, т100, бабахе. У машин других игроков раскраска и камуфляжи есть, а на моей -- дефолтный цвет. На других картах все ок, свою раскраску вижу

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