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    Why CVs are doing well, ( and why they should stay that way)

    This is a thread designed to explain why CVs are performing so well, why they have powerful "point and click torps," and why they should stay that way. I will draw on what I say in other threads, so don't be surprised if you see something that looks like I've said it before. Starting this off, I first want to state a point, CVs do not counter any ship, ship type, or build, instead, they specifically counter bad team play. Therefore, a CV's success should be dictated by how well the enemy team performs, not how the team is composed. Currently, the NA meta is very sloppy, with no consistent team play, ships do not cover each other and often spread all over the map. This is the kind of meta CVs are designed to counter, and they do so well. The reason that matches currently come down to the better CV so often is that each team does not try to actively group up and counter the enemy CV, meaning CVs often have the optimal situation for a game. There are often complaints about CVs that refuse to cover for their team, and that is justified, however, CVs cannot, and do not, provide cover to everyone. Often a ship is isolated from friendly warships and quickly meets its demise, what is to be done about this? Nothing, this is what CVs are designed for, CVs punish warships that do not play as a fleet, and reward good play. How about permanently spotting DDs? Often DDs should stay with their fleets even if there is not an enemy CV, so the friendly ships can provide help against other DDs and radar ships. However, none of these actions are often done as of the current meta, and CVs strike with near impunity. Now, as to the ability for a CV to win games, there are three limiting factors that, when working together, can reduce the enemy (or friendly) CV to a non-factor: Team cohesiveness and teamwork. Skill of CVs Tier. I'll explain on each of these and how they relate to each other.

    15 december 2017 22:49 89
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