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enchanter rank iconfnogaj: Dog Arrive emote (inline chat version)
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novice rank iconTameer Singla: gugugaga guys
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SystemGamehag: 17 users received Gem50 from the Rain.
apprentice rank icon我的78666: 666
enchanter rank icondem.pferd.heisst.horst: kojjmn
novice rank iconjackson jackson: KEKW emote (inline chat version)
adept rank iconEvor: I don't know what you're talking about chender but I prefer surveys to games
novice rank iconJonathan: nmjjok
novice rank iconCocheta: hi
sorcerer rank iconhanfred: Meowdy emote (inline chat version)
novice rank iconchender07: 1f635 emote (inline chat version)
novice rank iconchender07: The game that hadn't started yet ended, oh no
novice rank iconchender07: Suddenly discovered that the games here are restricted
novice rank icondesconocido: 1f62d emote (inline chat version) 1f621 emote (inline chat version)
adept rank iconEvor: Write to support. You have an icon next to the chat
novice rank icondesconocido: so why did they take them from me that's not fair
novice rank icondesconocido: but I didn't do that
SystemGamehag: Join our Discord for daily Gem giveaways!
novice rank iconjustanidiot: Dance Red emote (inline chat version)
novice rank iconpclones: Ok, I Pullup emote (inline chat version)
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novice rank iconChenfeng_Hu: no
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adept rank iconEvor: Gems can be revoked by the survey offerer if they deem that you filled them out incorrectly or with false information
novice rank iconbeanthinker: yeh
novice rank icondesconocido: does anyone know I haven't done anything
novice rank icondesconocido: why did you take my gems?
novice rank icondesconocido: why did they take away my gems
novice rank icondesconocido: to win
novice rank iconruiny1101: Cat No emote (inline chat version)
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novice rank icon1773304580: 11
novice rank iconplayerfei2025: 11
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adept rank iconEvor: for completed tasks
adept rank iconEvor: You receive gems for games. That's what they're for
novice rank icon顾名思义: Can these games earn gems?
SystemGamehag: 19 users received Gem56 from the Rain.
adept rank iconEvor: The rain is a fraction of all rewards earned by users within an hour. The more rewards that come in, the better the rain
SystemGamehag: Join our Discord for daily Gem giveaways!
novice rank iconchender07: So it's related to the task value, I didn't know that until now
adept rank iconEvor: If someone completes a task with a large reward you can even get 50-80 cents from the rain
novice rank iconchender07: Yes, rain, it's really good, sometimes you can get 0.1
adept rank iconEvor: does a really good job
adept rank iconEvor: And don't forget about the gem rain. Even if you earn a cent because you won't qualify for the survey for the gem rain several times a day
adept rank iconEvor: I use two sites to earn. I do tasks on gamehag and on one more. It depends where there are more offers on a given day.
novice rank iconchender07: How do you make $5 a week? I only make nearly $5 a week
novice rank icon顾名思义: But that's too long, how do you make $5 every day? Tell me.
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The Dark Messiah of Might and Magic

The Dark Messiah of Might and Magic

Hello, fellow gamers and welcome to the first episode of the series “Forgotten gems in the gaming world”.

Let's start with my personal favorite game which most of you probably never heard of before.



 

The Dark Messiah of Might and Magic developed by Arkane studio back in 2006. At first, it looks like a normal fantasy RPG game. But that's not really true. Yes the story itself is not the strong asset of the game. But the thing in which the Dark messiah shines is the physics and the overall fun combat system. Nicknamed by lots of people as the “Kicking simulator”  is for sure a thing. One of the game mechanics is the “kick” and of course, the whole world is full of conveniently placed spike walls, traps and fires for your unfortunate victims to be kicked into.


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                                                                        "kick or not to kick that is the question"

But that is just a small portion of the “Adventures of sir Kickalot”. The really fun way is how the combat feels. I myself am a huge fan of immersive first-person games including swords, bows, and magic. And trust me. This game did an outstanding job in this field. Considered it was back in 2006, this game actually brought an interesting concept that was unfortunately lost in today's games. Just consider (and have in mind it was over 14 years ago) the combat of the game had basically several attack modes with every weapon. (Swords, daggers, staffs, blacksmith hammer) most of these attacks were triggered by the way you move. Getting backward while holding mouse 1 was a stab, the left side or right side ended up by the slice from that side. Getting head on lead to a heavy swing. Also the difference between the holding or pressing. Holding always ended up by a powerful attack which drained your stamina but dealt a heavy blow and when aimed on the proper body part it was not impossible to decapitate it (like legs, arms, heads). The cherry on top is the adrenalin stat. When full it triggers a mighty blow which always finishes off every enemy it hits. Even more at once. And in a bloody way in a slow-motion with bodyparts flying.

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                                               "The goblins are like WHAAAT?"


But that is not all. Lots of the environment is affected by you. Many trapsflammable things, breakable things, you could also throw almost everything including bottles, forks, brooms, barrels, stools and many more towards your enemy to deal damage, push them off the cliff or just when feeling sneaky to distract them and finish them off by a dagger from behind.

Which brings me to another part of my article. Game classes. As your hero progress through the story, you get ability points. Sadly you cannot upgrade everything during the relatively short (8 hours at average) game. So you need to choose wisely. And it is actually better to get into one particular way of fighting than being the Jack of all trades. Otherwise, you won't be able to use most of the most fun weapons later on as they require a certain amount of skill. So your choices are basically 4. A warrior, ranger, assassin and the mage. (personally, the mage is quite fun to play. Especially telekinesis. With the adrenaline up you can pick up living creatures. Ahh the good memories of sending goblins to the moon waiting patiently to catch them or let them splash on the ground.)

So this game mechanics really hook you up and make you want to play again to try another setup. (All are fun and rewarding in some way). Or you can take Sir Kickalot to the challenge of kicking through the whole game. (good luck fighting the cyclops or giant spiders)

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                                             "Oops! hope you don't have arachnophobia"

 

To sum it up: This game brought a new way of fighting which was unfortunately not really used more. Combined with environmental usage it can lead to many interesting ways to deal with your enemies. Which leads to real and clear fun. I certainly had many good times with this game. So feel free to give it a try it is only 5 bucks on steam. Also graphics actually still look really well if you consider its age.

The game had a multiplayer as well which was fun when it lasted. Unfortunately, the servers are mostly empty. Maybe one day we will play together.

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                                          "you have beautiful eyes Mr. Orc"

 

Anyway thanks for reading and feel free to recommend me another game for part 2.