Since the premiere of the canonical predecessor with the "six" in the title, ten years have passed (arcade version), which does not mean that the Tekken series has remained in place all the time. Namco Bandai has been exploiting its flagship brand quite reliably over the past decade, releasing several versions of Tekken 6 and Tekken Tag Tournament 2, creating a card game, a free-to-play brawl and several other more or less successful experiments. Tekken 7 was set up in 2015 and although we had to wait for the console version for two years (along the way, an extended edition reserved for arcades), the final result leaves no doubt that the developer was not idle.
Tekken 7 is a game that was worth waiting for, regardless of whether we ate our teeth on the previous parts or just beginning my adventure with this series; we like lonely learning long combinations, network tournaments, loose playing on the couch, or just want to see what is happening in the pathological family Mishima and the rest of the Tekken team. The latest Namco Bandai child is a complex, well-designed and full of content game that will not let you break away from the console (or PC) for a long time. Not everything was successful and many elements could be presented in a better way, but despite the disadvantages of Tekken 7 is a strong candidate for the title of the best fight in recent years.
If you were once dealing with the Tournament for the title of the Iron Fist King, then the Tekken 7 game should not come as a surprise to you. It is still a three-dimensional fighting game in which, among others, side-steppes, juggles and long combinations of blows - if you're used to Street Fighter or Mortal Kombat, then you have to forget about numerous projectiles and spinning quarter / half on the pad. Fireballs sometimes pass through the screen (mainly due to Akuma's guest appearance), but such blows are definitely not the essence of the fight in the Namco Bandai game.
Tekken 7 has retained the spirit of earlier hits, which does not mean that it was not developed (and already very complex) system. An example is new techniques launched in the Rage mode, i.e. Rage Art and Rage Drive. If our player collects whips, and his life depletes him to about 25 percent, we can use a special blow (Rage Art), which is more powerful, the less energy is in the bar of life. An alternative to Rage Art is Rage Drive - a powerful, but often risky technique that announces its "action" with the blue aura that surrounds our player. Another novelty is Power Crusher - a technique that absorbs mid and high blows, but losing with low and throws. All these novelties are a great development of Tekken's mechanics and most importantly, they are not only important for the veterans of the series. For example, Rage Arts can be assigned to a single button, so that even the biggest layman who knows the simple principle of Rage Mode, will be able to fire a spectacular, and also effective technique without the need to memorize specific sequences.
Since the premiere of the canonical predecessor with the "six" in the title, ten years have passed (arcade version), which does not mean that the Tekken series has remained in place all the time. Namco Bandai has been exploiting its flagship brand quite reliably over the past decade, releasing several versions of Tekken 6 and Tekken Tag Tournament 2, creating a card game, a free-to-play brawl and some other more or less successful experiments. Tekken 7 was brought to life in 2015 and although we had to wait for the console version for two years (an extended edition reserved for arcades was on the way), the final result leaves no doubt that the developer was not idle.
Tekken 7 is a game that was worth waiting for, regardless of whether we ate our teeth on the previous parts or just beginning my adventure with this series; we like lonely learning long combinations, network tournaments, loose playing on the couch, or just want to see what is happening in the pathological family Mishima and the rest of the Tekken team. The latest Namco Bandai child is a complex, well-designed and full of content game that will not let you break away from the console (or PC) for a long time. Not everything was successful and many elements could be presented in a better way, but despite the flaws, Tekken 7 is a strong candidate for the title of the best fight in recent years.
If you have grown up on Tekken and you still hesitate whether it is worth reaching for the "seven", then quickly give up doubts. Tekken 7 is a complete game in almost every aspect. Traditional at the foundation, but perfectly developing a proven formula and adding completely new mechanisms. Plenty of content to unlock (apart from clothes and gadgets, including all videos from previous games) is not only a nice addition, but a real motivation to spend long hours opening new mailboxes. Unfortunately, the "seven" also has its ears, just to recall the very uneven and ill-conceived plot mode or glitzy, but not very impressive graphic design. Hula's game on the Unreal 4 engine, and although some techniques cause the "wow" effect, I will not write that the appearance of the characters or arenas made a unique impression on me. This, of course, does not exclude the pleasure derived from the very slaughter. In this matter, Tekken 7 is a real power and a must-have for fans of the genre as well as novices who want to taste the three-dimensional battles of the 21st century.
The story is was a bit .... okey towords meh...
i just hate alisa above all other characters in tekken 7
We hope, this game will be on steam event ^^
i love tekken so much in fact i played it with my cousin and i was in love I
The centered format of the paragraphs is very disturbing in my case since it's too informal, also there are no headers to give it's subtopics. It's well written but really lacks proper article format. Still, good job.