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    Rate this article "Rewiev of the game: Railway Empire"

    (4.36/5) 11 rates
    sejozmaj, 7 june 2018 22:11

    Rewiev of the game: Railway Empire

    Trainers will probably be happy with the operation of the game in the 19th century when steam locomotives were the fastest means of transporting passengers and goods. Although today with the TVG trains we can pass very quickly, the trip at that time was a different adventure. This mostly reflects on tasks that almost always have a time constraint to fulfill. So when a certain number of passengers from one end of the map to another are transported and the journey lasts for two or more months, the pressure on the engineers always exists.

    Just as the name of the game says, our job here is to build a railway empire. For the first thing it sounds very light because putting the track from point A to point B is not a higher math, but things are not always quite simple. Namely, here as a traffic engineer along with track racing you have to think about the logistical and economic part of the business with the occasional play of the head of the staff

    Conquering the new world by rail takes place through a campaign, scenario or sandbox mode. The campaign itself consists of five chapters, with each of them taking place in the other part of the United States. Because of this division, there is a missed opportunity to create a real transcontinental line that would connect the east and west coasts one by one. Nevertheless, the campaign itself is not boring because the first four chapters are actually an introduction to the rest of the game that is much harder. It's a weird decision because the real challenges are in the scenarios that fairly test the sense of creating a profitable rail network.

    Conquering the new world by rail takes place through a campaign, scenario or sandbox mode. The campaign itself consists of five chapters, with each of them taking place in the other part of the United States. Because of this division, there is a missed opportunity to create a real transcontinental line that would connect the east and west coasts one by one. Nevertheless, the campaign itself is not boring because the first four chapters are actually an introduction to the rest of the game that is much harder. It's a weird decision because the real challenges are in the scenarios that fairly test the sense of creating a profitable rail network.


    Luckily for us, laying the trunk is a fairly easy process as the tool that connects the cities, farms, and mines is very easy to use. On the other hand, before setting the line, one should consider how best to use the space ahead of us. When it comes to several lines, everything seems to be very easy to do, but later when the network begins to spread, things can quickly become complicated when designing optimal routes. Then you no longer have to think only of the financial resources required to set up the rails, but also how many trains will use that route efficiently.

    The biggest challenges arise when planning routes that you do not yet know when you need them. If you are thinking of playing with a crystal ball near the monitor, you can take it off because looking at the tasks creates a rough impression that the rail network will have to develop. The real challenges are beginning to occur at the stations where all the tracks are used, which in the later stages of the game is almost always the case, at least in developed cities.



    The starting or the cheapest station arrives only with one track, which can be upgraded later. For even more interesting situations, the game of additional tracks is set randomly in relation to the existing if there is enough space. In the translation, it may happen that additional tracks will appear to the left, and the new city is located to the right of the existing routes. In such situations, it is good to start with a thoughtful look because such challenges are not always the easiest thing to solve, especially since the field has to be taken into account when laying the rails.

    In addition to the above mentioned situations, things are further complicated by the signaling system for trains. Although this segment is demonstrated in the tutorial, which could have been better done, and during the game there are also hints with additional explanation of things in the field, it can be said that this is not the most happily solved. The simplest traffic control system in the parallel rails where trains are passing is not difficult to understand, but when more rails start to blend into one, with misplaced signals can stop half the traffic - you realize where things get tangled. However, the whole thing can be avoided by playing out of realism where trains run through each other, but losing the part of the charm that the Railway Empire has in itself.



    In addition to our tycoon ventures, rivals will also fight for their piece of cake that trains in. Ladies and gentlemen with their presence in this business do not always play by the rules, or unlike our lines with switches, controls and the like, they are quite simple because they do not bother signaling. That's why their network is not complicated, and even when a rival company is aggressively taken over, the entire network of railways must have a complete upgrade to increase traffic.

    Rivals regularly try to disturb your business by stealing technology, by publishing false information in the newspaper or by bringing your employees into your business. Namely, employees are also an important business segment because there are those who, for example, can increase train speeds such as a car driver or security guard preventing a robbery train. On the other hand, exploring new technologies also plays an equally important role in developing a company. As time passes, new locomotives become available and always shared on those for cargo, passengers or mixed because it is better to use a better looking locomotive type for certain tasks to maximize the performance.



    The biggest game problem lies in its interface, whose disadvantages are beginning to be visible as the company starts to grow and has over 15 and more trains in circulation. Even when there are more cities, farms, and other locations that are needed for business, getting to the required information becomes unnecessarily complicated - on PC, I can not even imagine how it is on consoles. Developers seem to be aiming at the simplest view of everything, but have forgotten how easy it can be to be complicated when information does not have its segmentation, but everything is displayed on the same screen.
    In general, the Railway Empire has played fairly well with the quality of satisfaction when the entire line with a bunch of trains is made from the starting line.

    Rate this article Rewiev of the game: Railway Empire

    (4.36/5) 11 rates

    Comments

    i like that game

    9 june 2018 06:21
    0

    nice article bro

    9 june 2018 18:41
    0