Games, based on the mythology of small nations, always attract special attention. You can recall The Mooseman , telling about the Finno-Ugrians, or Never Alone , built on the traditions of Inuit - the indigenous people of Alaska. Mulaka - from the same breed of cultural and educational games. From it you will learn about the myths, legends and traditions of the Tarahumara Indians living in the mountainous terrain in the northwest of Mexico.
We try on a role for one of the last powerful shamans of the tribe, who seeks the blessings of the local demigods to overcome the forces of evil. In the process of Sukuruame (this is his sacred name), he does everything that the action / adventure heroes do with elements of "metro-dating" - he fights with some scorpions, frogs, upright mantises, beetles and other representatives of the local fauna, solves puzzles, collects what it's artifacts and bonuses. To see the labels pointing to the location of the next point of interest, you need to include a special vision that spends our magical energy. This is the only way to see and defeat certain mythological creatures.
At each level in Mulakayou need to find three "very important" stones that will open the doors leading to a battle with another huge "boss" who came from local legends. These stones, of course, are well hidden - they can be behind other doors, lying somewhere on a high mountain ledge, in a well or in the jaws of some local mystical monster.
Therefore, we have to sweat to get them, - blasting walls and passages with bombs made from plants, throwing their spears at the buttons to open something somewhere, solve riddles. And somewhere you need to help the local people - for example, to find the missing husband yelling in the hysterics of a woman, so she agreed to give us an artifact.
And often it is necessary to use the forces of those same demigods, the blessings of which we are seeking. These are great sacred beasts - a huge bird, a deer, a bear, a snake and others. Having passed their test, our "last of the Mohicans" will learn how to turn around these beasts - in the guise of a bird, it is understandable that we can fly much higher, the snake sea we overcome water obstacles, and turning into a bear, we break the walls. And all these exercises spend magical energy, so, for example, constantly fly a birdie will not work.
There is in Mulaka and the collection of various herbs, from which immediately created therapeutic potions, bombs and other useful items, and elements of pumping. Killing enemies and finding special hiding places, we replenish the "exp" stock, and then we go to a special granny in one of the villages to spend them on various improvements. So, you can make our hero stronger, increase the damage from the spear, shorten the recovery time of magical energy and so on.
If at the next level it becomes tight, then there is always an option to return to the already passed locations in order to dig up the "exps" and, using their new abilities, to reach those places that were previously inaccessible.
Mechanics, as you can see, is quite traditional for such games. And she has both her pluses and minuses.
The main claim is, of course, a certain monotony of the process. At every level, everything repeats: we fight, we search for artifacts, then we pass to the main doors and beat the "boss". Riddles in this case are often repeated: for example, we have to correctly guide water to the statues of snakes and catch some witty birds that do not know how to fly - then they suddenly start talking and agree to become a kind of springboard that helps the hero to jump somewhere.
And yet the advantages in Mulaka outweigh. First, all levels are big, bright and interesting. Secondly, to fight, run, jump and use the ability here is just nice. Management is convenient, nothing annoying and does not distract. And this is especially important in fights, considering that they often get very tense - at the same time, as a rule, they attack different types of enemies, which makes us spinning, spinning, jumping, dodging and saving energy for a crushing ultra-attack, grinding everyone around .
Especially pleasing fights with the "bosses". They are always huge creatures, to which one must seek their own approach. So, battling with some giant frog, you have to guess the moment when it opens its mouth, turn into a bear and, with one blow, throw a large piece of fish into its mouth - after that the "cuckoo" will fall to the ground and pull out its vulnerable language. Another "boss" is so huge that for victory you need to fly a bird to his head. All this, of course, keeps in suspense, forcing to forget about some monotony of game mechanics.
Finally, Mulaka very colorful, stylish looks and sounds - chopped, pointed figures are perceived as animated drawings, and our hero communicates with the demigods and locals in some completely incomprehensible language, sometimes turning into strange, meditative tunes. This is completely explained by the theme of the game and is perceived more than authentic and atmospheric.
Rate: 8/10
mulaka people is pretty good -_-