Heat Signature is a procedurally-generated rogue that puts you in the role of a hi-tech burglar/killer who spends on spaceships that gobble the galaxy from where they steal the ordered goods, save the captives, liquidate targeted NPCs, or simply take the ships and drive them to the nearest space stations. The game is a real sandbox on several levels, and the freedom of experimentation that the player gives is almost absolute.
The only thing in the molecular trace is a coherent plot because he is planned to be minimized and presented in rough lines. The galactic sector in which the game takes place is dominated by four grim empires, and the player, as a mercenary/freedom fighter, has the task of releasing one space station each, thereby unlocking the technology that makes it easier for him to go further. Story missions are a great exception to the rule, and the groove of the game consists of procedurally-generated tasks that you can perform in an arbitrary sequence.
A typical mission in the game is "theft of a facility × from a medium sized civilian storage tank". The task starts at the space station, the base of the operation where you can carry the weapons and gadgets you will need in accordance with the mission you chose from the ad table. Missions are ranked from light to heavy, and some of them have additional modifiers that make the job more difficult but offer a better prize money. So, let's say, you have missions where you do not want to kill anyone, even the guards who open the fire on you, but you have to be silent or using the pruning guns. Some tasks give you unlimited execution time, while others are limited in just a few minutes, some do not want to activate the alarm, and in third, you have guards who are immune to ammunition that does not have an anti-character character.
When you become familiar with and set up the mission parameters, sit for the cap invasion commands and take the intercepting course. You must clamp on the target ship as a tick, sniffing the airlock by combining gas, braking, and maneuvering, making sure that you do not enter the action zone of throwing guns that will take you out of course and potentially get away from life. When you hit the ship, the proper action begins, which looks at Hotline Miami at first glance. See the situation from a bird's eye view with a pretty sumptuous zoom level, navigate through the WSAD combination, and pause the action at any time by pushing the specs. During a ride on a ship, you want to stay as unplanned because you have been alerted by the alarm, causing various unfortunate consequences - from driving all guards to your position until the start of the timer after which you will be captured.
The best sides of the game are a gadget combiner and ad-how planning to solve most missions. The most abundant way to eliminate an armed ship crew is to crash behind the corner with a squeeze in your hand and wait for your opponent to fall into the action zone when you will pause the action, calm it down and activate the jump action again. Each "block" mission situation is progressively complicated because the guards begin to patrol in groups, carry protective shields or improvised armor, ships begin to gain motion detectors, automatic turret machine guns, and other defense systems, but with the growth and complication of their arsenal and you get countermeasures, that is, you get the right to buy them in the space stations. In this action, you will be able to carry telephones, turbine shifter systems, remote access keys for access to decks, grenade launchers ideal for cleaning the entire room and many other gadgets you will enjoy in the simulator before going into action. Sometimes you will be bothered by really sinned situations, when, say, the ship that you "settle" becomes the target of another great ship that will start filling it with torpedoes, making holes on the deck and destroying entire sections. In such situations, your skill of raw improvisation will be appreciated.
For fans of what is called " emergent" gameplay, there is currently no real alternative to Heat Signature.