Kingdoms of Amalur: Reckoning is fantasy RPG game with huge open-world to explore and interesting quests that won't bore you. The game is released on February 7, 2012, created by 38 Studios and Big Huge Games and it's available on both, steam and origin platform.
In the game's outset, your character dies in a big explosion but you are revived by the gnomish scientist Fomorous Hugues, in the experimental Well of Souls. Now your character, called the "Fateless One" has to escape from the facility because it's under attack by the Tuatha Deohn. That's where you start your road, smashing minor enemies and boxes looking for gold and opening chests looking for equipment trying to escape from the facility.
The game itself is not hard to start with classical RPG combat style like Fable but with beautiful combat graphics. Voices included in this game is very good and each character has it's own voice which is a good feature in this game style.
Smashing enemies brings you experience points you use for levelling up your skills and you can loot their dead bodies for equipment or gold.
In Kingdoms of Amalur: Reckoning there are three types of enemies, minor ones - nothing else but annoyances and those are giant rats, wolves, bears, Boggart, Brownie. You also have the regular enemies - they are the most numerous "type" of enemies including swordsmen and every other kind of human(spearman/magician/archer), giant spiders, gnomes and more of them, I won't name each. You also have the biggest danger in Amalur's world, the giant enemies and those are - Ettin, Troll, Niskaru Tyrant, Bolgan, Crudok, Banshaen and Jottun. Each enemy is a danger by its appearance but as long as you have the reflexes, you can dodge, block and parry their attacks. Mostly successful dodge is that classical RPG roll that brings you behind your enemies back in 2 seconds. Glorious thing is that actually every weapon feels unique and requires a different approach in the combat. No matter is it sword, hammer, bow, chakram - it's unique and you'll need to master it. Weapon's appearance, art or skin, however you call it, is beautiful. Same thing with equipment/armour. They just look glorious and fits the story very well just like the voices do. For example, you can switch from guard to ninja in few seconds if you have needed equipment in your inventory, and that just gives the point of role-playing joy. There is no need for talking about the combat's camera view, it's a classic camera that will follow your hit. One more cool thing in the game is Fateshift, its the usual "super mode" but there is something special - finishing moves are beautiful. No matter if your enemy is bigger than you or it's human-sized when the glorious effects appear and you lift an enemy and stab through his hearth(only one of) you will see how beautiful this game really is.
An interesting thing about this game is that you don't have to become the Warrior. You also don't have to become the Wizard. Why should you use your arrows to kill enemies for the whole game? Weapons and its special effects offer you a mix-up like Warrior with magic, magic with a bow and similar thing, so you will always be able to change your game type and learn something new every day no matter how much you have already played this game.
Let's talk about quests a little bit.
Quests in this game are interesting as I have already said in the introduction, and there seriously is a bunch of them. You usually start with the simple quest, let's take for the example kind of quest "Bring me that". So now you have to bring something to finish your quest. Let's say it will require from you to visit one person and take something from him and bring that thing you took back. Nope, it won't be so easy because that person won't give it to you just like that. That person you came to will give you a new quest to get something to him if you want to get the thing you firstly came for, the thing you need to complete the quest.You will have to complete the quest that person gave you and get his wanted thing if you want to receive thing you need for finishing your quest, bringing the main thing back to the person who gave you quest. Don't be surprised if you find yourself with 4-5 main quests waiting for you.
It's important to say that this game is followed by a sad story, featuring baseball player Curt Schilling. He's the man who started developing this game and the owner of the 38 Studios. As one of the "news website" wrote, Schilling said during an interview in Boston that he put more than $50 million of his own money in the company(38 Studios) and that he had to tell his family that the money he saved during baseball was probably all gone.
But besides that, let me rate the game and explain my rate.
I will rate this game with perfect 10/10 because of the beautiful graphics details, great story, very small amount of glitches and bugs and very beautiful and huge world.