adept rank icon...: gonna need buckets
novice rank iconJohn Prodman: its raining here and getting colder I can share 1f607 emote (inline chat version)
adept rank icon...: If only we had rain water.
adept rank icon...: Sounds thirsty.
adept rank icon...: good think my magic is at 98 in osrs.
novice rank iconJohn Prodman: I need water I am African 1f494 emote (inline chat version)
adept rank icon...: yeah.... seems we are in for a dry spell.
adept rank iconcherrygrapesoda: my precious root beer plants 💔
adept rank iconcherrygrapesoda: idk but we need the rain, the crops are dying!
adept rank icon...: we are in a dry weather cycle it seems
novice rank iconJohn Prodman: what happened to rain chat
adept rank icon...: no root beer until we finish rain
adept rank iconcherrygrapesoda: root beer.. 🏜️🫗😵
adept rank icon...: 93% left and I got 99 mage in osrs lol
adept rank iconKitsuAngel: Popcorn emote (inline chat version)
adept rank icon...: It's so fucking thirsty in this chat right now with no rain to make water :...{
adept rank icon...: I'm just like dammmmnnnn]
adept rank icon...: My code right not →3340 passed, 4 skipped in 105.20s (0:01:45)
novice rank iconmalice505: alrighty it's gonna come back soon trust Petcapy emote (inline chat version)
adept rank icon...: ↑hans is a real one lol
adept rank icon...: If they have to take the site down for a minute it will be fine.
grandmaster rank iconhanfred: like I said before, the server was down for a short time
adept rank icon...: I'm not lol. Software is full of bugs and takes time.
novice rank iconmalice505: yeah i think so too and hopefully we're just overreacting
adept rank icon...: it is what makes this site unique. They will not get rid of it lightly for that reason. It would cripple the site.
adept rank icon...: That means rain is and will always be a good one.
adept rank icon...: Implements and Ideas are specail.
adept rank icon...: Listen. And listen good.
adept rank icon...: Chill
novice rank iconmalice505: omg if the rain gets removed too that'd be a genuine tragedy
adept rank icon...: I am a software devolper so yeah I test everything.
adept rank icon...: lol
novice rank iconLumi: The real one: I HAVE ALREADY USED THESE WALLS
adept rank icon...: I've been crawling these walls since like 2014 lol
grandmaster rank iconhanfred: nah that's not worth it
adept rank icon...: like if your in a wall say lootable don't pipe into timewall or MM
grandmaster rank iconhanfred: I think the webserver had a hiccup and needs a fix, hopefully josh come on soon to check
novice rank icon1824703: Does anyone know what happened with the chat rain
adept rank icon...: try not to do double walls they fuck you that way.
grandmaster rank iconhanfred: and they have built in auto translation which is super annoying
adept rank icon...: yea but its routing isn't it
grandmaster rank iconhanfred: mm has only trash offers here
adept rank icon...: so yeah they kind of trash
adept rank icon...: But I had them wipe 4% of a btc from me
adept rank icon...: MM still runs on sat faucet.
adept rank icon...: right
grandmaster rank iconhanfred: wonder if tapjoy still exists
adept rank icon...: they did remove my chips. But so did a lot of other sites.
adept rank iconFrancisco Javier Ortega: And there is no information on social media
adept rank icon...: not for UN
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60

0/160

(1069 ratings)
Blasphemous: Review

Blasphemous: Review

Blasphemous is an Metroidvania action-rpg platformer which depicts the story of a deeply religious world in distress caused by monsters, bearing a curse, 'The Miracle'. The game has been developed by Game Kitchen and published by Team17. The game is available on almost all the platforms

The opening sequence of Blasphemous shows how a revile called "The Miracle" has struck the place of Cvstodia, causing a frightful predicament that has driven its residents to franticness with ‘Guilt’ and outrage. As such the ‘Twisted One’ with the help of the Mea Culpa, a sword is entrusted with lifting the revile that has caught the world in a perpetual pattern of death. The Mea Culpa, a blade manufactured by Guilt, was made to overcome the different adversaries and managers that involve prisons, chapels, and peaks in the game world.

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The game is crafted with aesthetic pixelated graphics which as a matter of fact experiences no difficulty on creating the environment of such a ruthless world. The cutscenes can truly capture the main essence of the game as it is as gory as it is violent. The equivalent can be said in the game world also. Situations, character models and outlines all offer similar exceptionally nitty gritty illustrations that must be hand-drawn rather than rehashed resources, which means each bit of Blasphemous' visuals is unique, making it a noteworthy game to see. Coordinated with its frightful ensemble like soundtrack, the game's reality establishes the pace for an excursion through some serious hardship on Earth.

As the player progresses onward, the story goes on to become way deeper. Each of the items, armor, collectibles, power-ups etc. have their own background and story and has a bit of foundation and root to its reality.

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 When it comes to gameplay, Blasphemous has done an impressive job by taking many of the fan-loved elements of other Metroidvania and Darksoul games. ‘Tears of Atonement’, an item dropped by the enemies has the same function of that of the ‘souls’ in Darksoul. Additionally, altars named Prie Dieu are found all over the world that players can go to recharge health bars and healing flasks. It is likewise a respawning point after death. The game comprises of an open world that has numerous connecting ways which should be returned to every now and then.

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In my opinion I found Blasphemous’s story a bit blundering and almost getting in the way of gameplay.  As the players venture further into the game and have contributed a good amount of time, they might get a sense of dissatisfaction as not getting rewarded properly for all their actions. For instance, as keep on playing looking for power-ups and other important items, all you get is collectibles, items that serve almost no purpose but is there just for the players to read their item description, quest items etc. It becomes genuinely hard to find items that add to your abilities or experiences as the game progresses.

As such a game which has the same genre as Darksouls, I believe it is a shame that the game doesn’t reward its players properly making it almost boring at some point. A great deal of platforming and adventure games love to compensate the most inquisitive and bold players by placing rare rewards/collectibles in the most impossible to know places. However, as a player, not even once did I have the satisfaction of finding a rare item no matter how much I explore.

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For the combat in Blasphemous, it has done a pleasant work as the enemies pose a good challenge and I’m talking about even the minions. But the most fun part of the game would probably be the individual special takedowns for each group of enemies. The combat system is mostly high paced which can keep you on the edge of your seat for hours. As in all platforming games, not all enemies are required to be killed to progress into the lore. But many of them can be killed using just casual attacks.  A slight problem here are the enemies wielding a shield. These enemies can only be killed by only casual attacks for which you have to wait for them to move their shield which really slows down the fun pacing of the game.

The depth and distance perception of this game is a bit off making it more likely for you to miss special attacks and not making successful wall jumps or climbs.

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TLDR:
 Though all its faults, Blasphemous is, without a doubt, an impressive game with its world building, player choice and exceptionally well done graphics as though being pixelated can easily depict the intensity and fright of a scene like the player collecting a demon’s blood in his helmet and proceeding to wear it.