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adept rank iconInsomniac: thank you admin Meowdy emote (inline chat version)
apprentice rank iconJasKne: Meowdy emote (inline chat version)
adept rank iconInsomniac: because you need to put in atleast 2000 usually more to have a 50% chance on the daily giveaway, and it ends up being worth 1500 regular gems usually
adept rank iconInsomniac: people always do the daily giveaways but theyre usually not very worth it. It's better to save for the monthly or weekly
apprentice rank icona02006268: anyone even going to do the roblox giveaway?
grandmaster rank iconhanfred: you cannot sell your own codes here, you need to use an external site like kinguin or g2a
novice rank iconWarden07731: Now I have a homecape redemption code
adept rank iconInsomniac: just on the very small off chance i win something
adept rank iconInsomniac: i also always put like 25 gems into the monthly and daily cause of that
grandmaster rank iconhanfred: yeah it's a pretty nice bonus
adept rank iconInsomniac: Yeah rng can be insane sometimes but thankfully i didnt waste 18k gems this time XD
grandmaster rank iconhanfred: I've seen people with like 10 entries win
SystemGamehag: @Babo Mabo tipped Gem21 to the Rain
adept rank iconInsomniac: I had like 77% chance but then someone dumped like 6k gems last minute
novice rank iconBabo Mabo: pugPls emote (inline chat version)
grandmaster rank iconhanfred: well it's random, I've won the monthly with 10% before
adept rank iconInsomniac: Meowdy emote (inline chat version)
adept rank iconInsomniac: Had a 65% chance on the weekly, thought with my luck i wouldnt win but the universe smiled at me still
adept rank iconjcrbfm: Dancin emote (inline chat version) Dancin emote (inline chat version) Dancin emote (inline chat version) Dancin emote (inline chat version) Dancin emote (inline chat version) Dancin emote (inline chat version)
adept rank iconjcrbfm: pressF emote (inline chat version) pressF emote (inline chat version) pressF emote (inline chat version) pressF emote (inline chat version) pressF emote (inline chat version) pressF emote (inline chat version)
adept rank iconjcrbfm: FeelsRainMan emote (inline chat version)
adept rank iconInsomniac: Go to your profile and then inventory, there you can claim your code or sell it
novice rank iconWarden07731: How to list my own redemption codes
grandmaster rank iconhanfred: gg
adept rank iconInsomniac: hanfred
adept rank iconInsomniac: ggs
grandmaster rank iconhanfred: Meowdy emote (inline chat version)
SystemGamehag: 8 users received Gem58 from the Rain.
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apprentice rank icona02006268: is dave the diver a good good?
adept rank iconInsomniac: yo fuck whoever dumped like 6k gems into the weekly bruh all you did was waste them and lower my chances
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45

0/160

(1069 ratings)
Blasphemous: Review

Blasphemous: Review

Blasphemous is an Metroidvania action-rpg platformer which depicts the story of a deeply religious world in distress caused by monsters, bearing a curse, 'The Miracle'. The game has been developed by Game Kitchen and published by Team17. The game is available on almost all the platforms

The opening sequence of Blasphemous shows how a revile called "The Miracle" has struck the place of Cvstodia, causing a frightful predicament that has driven its residents to franticness with ‘Guilt’ and outrage. As such the ‘Twisted One’ with the help of the Mea Culpa, a sword is entrusted with lifting the revile that has caught the world in a perpetual pattern of death. The Mea Culpa, a blade manufactured by Guilt, was made to overcome the different adversaries and managers that involve prisons, chapels, and peaks in the game world.

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The game is crafted with aesthetic pixelated graphics which as a matter of fact experiences no difficulty on creating the environment of such a ruthless world. The cutscenes can truly capture the main essence of the game as it is as gory as it is violent. The equivalent can be said in the game world also. Situations, character models and outlines all offer similar exceptionally nitty gritty illustrations that must be hand-drawn rather than rehashed resources, which means each bit of Blasphemous' visuals is unique, making it a noteworthy game to see. Coordinated with its frightful ensemble like soundtrack, the game's reality establishes the pace for an excursion through some serious hardship on Earth.

As the player progresses onward, the story goes on to become way deeper. Each of the items, armor, collectibles, power-ups etc. have their own background and story and has a bit of foundation and root to its reality.

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 When it comes to gameplay, Blasphemous has done an impressive job by taking many of the fan-loved elements of other Metroidvania and Darksoul games. ‘Tears of Atonement’, an item dropped by the enemies has the same function of that of the ‘souls’ in Darksoul. Additionally, altars named Prie Dieu are found all over the world that players can go to recharge health bars and healing flasks. It is likewise a respawning point after death. The game comprises of an open world that has numerous connecting ways which should be returned to every now and then.

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In my opinion I found Blasphemous’s story a bit blundering and almost getting in the way of gameplay.  As the players venture further into the game and have contributed a good amount of time, they might get a sense of dissatisfaction as not getting rewarded properly for all their actions. For instance, as keep on playing looking for power-ups and other important items, all you get is collectibles, items that serve almost no purpose but is there just for the players to read their item description, quest items etc. It becomes genuinely hard to find items that add to your abilities or experiences as the game progresses.

As such a game which has the same genre as Darksouls, I believe it is a shame that the game doesn’t reward its players properly making it almost boring at some point. A great deal of platforming and adventure games love to compensate the most inquisitive and bold players by placing rare rewards/collectibles in the most impossible to know places. However, as a player, not even once did I have the satisfaction of finding a rare item no matter how much I explore.

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For the combat in Blasphemous, it has done a pleasant work as the enemies pose a good challenge and I’m talking about even the minions. But the most fun part of the game would probably be the individual special takedowns for each group of enemies. The combat system is mostly high paced which can keep you on the edge of your seat for hours. As in all platforming games, not all enemies are required to be killed to progress into the lore. But many of them can be killed using just casual attacks.  A slight problem here are the enemies wielding a shield. These enemies can only be killed by only casual attacks for which you have to wait for them to move their shield which really slows down the fun pacing of the game.

The depth and distance perception of this game is a bit off making it more likely for you to miss special attacks and not making successful wall jumps or climbs.

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TLDR:
 Though all its faults, Blasphemous is, without a doubt, an impressive game with its world building, player choice and exceptionally well done graphics as though being pixelated can easily depict the intensity and fright of a scene like the player collecting a demon’s blood in his helmet and proceeding to wear it.