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    Rate this article " WoW: Battle for Azeroth - a detailed overview and analysis"

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    MrRiddick, 6 november 2017 18:13

    WoW: Battle for Azeroth - a detailed overview and analysis

    We all expected this. All longtime WoW fans were eagerly awaiting the announcement of a new expansion, and cursed all those of the data miners who digged and dug. That Blizzard would open a ceremony with Classic servers, we did not expect it, gods. So, Classic servers. In the overall trend of retaliation for a small but lively group of fans (kah, GameofThrones, kah) Blizzard decided to take money from people who forgot how much vanilla was bad. Or of those who never discovered it. There is nothing known about Classico itself except that Blizzard is working on it, so in the next few months we are waiting for more data. It is illogical to throw it out along with the expansion (there is still no date for this), so that the fans of this cult remains to be a little more patient. Let's just hope not to be like that old one "Look what you want, maybe you get it."

    1. The Story


    We should start with this, because, because of the story, we all started playing this. Battle for Azeroth Expansion brings a refreshment that we have not seen since Mists of Pandaria, and that is the all-out war between the Alliance and the Horde. In a trailer that is full of homage to some old trailers, we can see the moment in which the Alliance and Horde are infinitely fighting around the ruins of Lordaeron, and this is the leitmotif of the entire expansion, for now. On the side of the Eastern Kingdoms, almost the entire continent fell under the control of the Alliance, which recaptured Podgrad (Undercity) and assembled the horde into small enclaves, primarily in Silvermoon, as well as in the Arathi Highlands plateaus. Horde, on the other hand, did not have to pay, so we can see Silvia's burning Word Tree. A very mature and responsible move. Guided by the logic presented in the east, in Kalimdor, the Alliance is compressed to the Draenai starting zone and probably after some enclave in the former Night Elf regions. Why did it come to the universal spit? But it has not yet been revealed, but as we know, Azeroth is bleeding, and we are fighting around his blood, represented by a new element, Azerite. The tortured Magni tried to convince both sides not to kill, but failed, and so he decided to honor us with the new artifact, Hearth of Azeroth. More about it later. Probably in this process of obtaining HoA we retired our weapons. We also discover new zones, Kul Tiras and Zandalari, therefore, let's move on to them.

    2.Zone


    Kul Tiras and Zandalari are new continents for leveling, which will follow the Legion leveling system, ie they will be scaled with the level you are currently in. Each is divided into three zones, with the main city for both factions, which are planning to turn into the main center. It just does not end up like Ashran. What to say about these zones? They work fine, although from time to time you have the impression of watching Duskwood 2.0 or STV 2.0. Also, Zandalari trophies look like a raw rip-off Lizardmena from the Warhammer Fantasy world, with their dinosaurs, the Aztec temples and the FAN for GOD.

    3.Robbery!

    The Island Plunder system will be implemented in expansion as a new, ominous resembling the glorified re-vamp MoP scenario. The idea is that the three players gather, 
    and following the maps that draw you goblins and gnolls, explore these islands. Each of the islands is a system of struggle and riddles, and the purpose is to collect
    as many Azeroth as possible. What is interesting is that you are accompanied by a team from another faction. Blizzard's entire BlizzCon has very strongly pointed out
    that the "new, upgraded AI" (immediately dubbed Skynet) will be a respectable proponent. Each island will have randomatically generated mobs, story and puzzles,
    so that, declaratively, it offers a solid "replay value", that is, a reason to play over and over again. Also, there are no specific conditions that you need to
    manage the roll, so you can go with three tanks if your heart craves. Weight is divided into four, which are normal, heroic, mythic and PvP. The first three are
    against Skynet, the fourth is against the other team of players - ergo, one little wider three on three arena, with PvE elements. PvP lovers will, I believe,
    be very interesting.  
    4. Warfronts

    Warfronts is a system in which you and the other 19 players create a base, collect resources, build buildings, units, and when
    you break down, you start and destroy the enemy base. This database does not sit quietly, so AI (this time, and even now, not Skynet), constantly sends units to
    disturb you. Your decomposition is reduced to the allocation of the reservoir you have collected on the building you want to build, and the occupation of
    territories that generate additional resorts. AI, according to Blizzard, is different in each game, and can send you the mass of futmen and horsemen,
    and can also send guns, mortars and gyroscopes. Here, as far as it can be seen, there is no P of PvP. According to this, we cultivate confused feelings.
    On the one hand, I came to WoW like most other players, as a huge Warcraft III fan. And while we sit down and hope for Warcraft IV, this is good as a small fix.
    On the other hand, it all reminds me so much of Minecraft that it just remains for us to hope that it will not be like that.

    5.Allied Races


    With great pleasure, Blizzard promised us that we could play with, letters and numbers, six new "allied races". It remains to see whether it is euphemism for sub-race. Let's go in line:
    
     
    
    Highmountain Tauren - Tauren decided to spit on all of us allian players who helped them to return that totem and to unite Yugoslavia, and joined Horde, we will find out why and how.
    Nightborns - Nightborns decided to spit onto all of us allian players who helped them restore their face and defended themselves from Legia, and joined Horde. 
    More Elf in Horde. Zul Jin will be thrilled. Zandalari Trolls - The best-looking race in WoW now looks even better. Horde will enter into alliance with them on their continent, Zandalar.   Void Elves - Allianz race, represents the elves who accepted the void, i.e. Take Aleria's footsteps. She leads them. Dark Iron Dwarves - It seems that the dwarf race is finally on the path of unification and we have the ability to play Dark Iron Dwarves. Meme's potential is infinite. Lightforged Draenai - If you play this race, no matter what class you are playing, everyone will think you are paladin. They shine so much that they would not
    marvel that their race would shine in the dark. All races will come with their own racial abilities. To unlock the race, you need to complete certain tasks, after which you can create a new
    character from these races starting at level 20. Interesting for these "allied race" is that each possesses a specific armor set (transmog) that is revealed after you get the highest level with them.

    6.Hearth of Azeroth

    A new "artifact", which further simplifies a rather interesting system with artifact weapons. Instead of collecting artifact powers, and clicking them in our 
    weapons of choice, we will collect the Azeroths that the Hearth of Azeroth automatically sucks. HoA is a necklace, with four (for now) stages to unlock,
    and each unlocking stage unlocks you mirrored stages at BfA (the worst abbreviation for expansion, otherwise) armor pieces. What's good is that when you
    change an item, you do not have to worry, because while HoA is developed to the X stage, any new item you have will be unlocked so much. What to say for the end? Apart from the obligatory new dungeon we receive, as well as raids (raidamo Trolovi, OPET), new places for our alters,
    the general impression of this expansion is that it is softer for now. Blizard continued to follow the rhythm of the race-class-race - WOD-race-class,
    which may be interesting, especially since they announced that they would insert new "allied race". Although, it is refreshing to get the
    impression that Blizzard learns from her own mistakes, and what they did well look to improve. Time will tell your own.
     
     
     

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    Comments

    Wow is a pretty good game tbh

    24 may 2020 13:35
    0