Rain

Gem502

sorcerer rank iconhanfred: the more surveys you do, the better profile you have, the more surveys you get
novice rank iconFurro: Dance Blue emote (inline chat version)
novice rank iconMilan Dyo: For some reason, other websites always have plenty of surveys for me all the time in the same region
adept rank iconbuffighter144: KEKW emote (inline chat version)
novice rank iconfael: Lawyer Capybara emote (inline chat version)
AdminSwirfty: Meowdy emote (inline chat version)
novice rank iconRicky: hello
sorcerer rank iconhanfred: the survey providers all share the same surveys, just stick to prime
apprentice rank iconbirtalan_scs: Unfortunately. Because for some surveys, the gem is withdrawn after 30-40 days without explanation.
apprentice rank iconbirtalan_scs: But this is how we enter the blind world.
apprentice rank iconbirtalan_scs: @TheBudFather_OG this is exactly the problem. And if I knew in advance which company would publish the survey, I would avoid it from afar.
novice rank iconMilan Dyo: fr i have got 0 survey from CPX since i unlocked it
scholar rank iconTheBudFather_OG: its all down to demographics
scholar rank iconTheBudFather_OG: some countries don't quite reap the same benefits unfortunately.
novice rank iconMilan Dyo: i only get like 10 surveys per day and half of them are disqualifed for no reason oof
scholar rank iconTheBudFather_OG: yes i think so milan
novice rank iconste13405: Cat No emote (inline chat version)
scholar rank iconTheBudFather_OG: slave labour haha
scholar rank iconTheBudFather_OG: daylight robbery an all that
novice rank iconMilan Dyo: Does my region affect the frequency of surveys appearing?
scholar rank iconTheBudFather_OG: and you only got 150 gems at the end 😂
scholar rank iconTheBudFather_OG: cos they say 5 min then you click and its like 45
scholar rank iconTheBudFather_OG: haha
scholar rank iconTheBudFather_OG: they should say how long survey is approx and not just say that and then say this survey will take 45 minutes
SystemGamehag: 25 users received Gem44 from the Rain.
scholar rank iconTheBudFather_OG: all of the above
apprentice rank iconbirtalan_scs: And they should state that an offer that offers X number of gems in return is for a survey of which company.
apprentice rank iconbirtalan_scs: @TheBudFather_OG Actually, the operators of Offerwall should be much more transparent.
scholar rank iconTheBudFather_OG: cmon rain POGGERS emote (inline chat version)
scholar rank iconTheBudFather_OG: in fact they should just do a better job of tracking and recording datasets imo if i'm brutally honsest
novice rank iconmihalopoulos.pan: Cat Yes emote (inline chat version)
scholar rank iconTheBudFather_OG: I don't know haha
scholar rank iconTheBudFather_OG: and beyond that its civil?
scholar rank iconTheBudFather_OG: i mean after all they pretty much police themselves
SystemGamehag: Yo emote (inline chat version)
novice rank iconHugo López Contreras: pepeD emote (inline chat version)
novice rank iconThor: Dance Blue emote (inline chat version)
novice rank iconHugo López Contreras: I agree
apprentice rank iconbirtalan_scs: @TheBudFather_OG Yes, I understand, and I agree with your reasoning.
novice rank iconA.K.H.E_2004: Lawyer Capybara emote (inline chat version)
scholar rank iconTheBudFather_OG: i'm not sre i make sense i might just be tired and grouchy 😂
scholar rank iconTheBudFather_OG: I agree we opt in but there should be stricter regulations for them so they can't abuse their own system if you understand
novice rank iconace: Astute Gentleman emote (inline chat version)
scholar rank iconTheBudFather_OG: it should acknowledge you've done half of the survey or more and still compensate for at least some information
scholar rank iconTheBudFather_OG: birtalan i agree but there still should be some compensation for lost time
scholar rank iconbacolditz: 344
sorcerer rank icondem.pferd.heisst.horst: hey joshverd, could you release my pending offer?
apprentice rank iconrao dc: POGGERS emote (inline chat version)
AdminJoshverd: Meowdy emote (inline chat version)
apprentice rank iconbirtalan_scs: @TheBudFather_OG If I understanded correctly: they simply ignore these situations because they have nothing to process.
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92

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(143 ratings)
Shamu's Deep Sea Adventures: A Marketing Gimmick

Shamu's Deep Sea Adventures: A Marketing Gimmick

It's an unfortunate truth that there are games you might like at one point, but grow past them eventually. Shamu's Deep Sea Adventures is one such title for me, though it should also be noted that unfortunately the game in question is little more than an alternative method of advertising.

 

Info


Developer(s): Fun Labs

 

Punlisher(s): Activision



Release date: November 1, 2005 (NA), March 17, 2006 (EU)

 

Platforms: PlayStation 2, Xbox, Nintendo DS, Game Boy Advance, GameCube

 

Genre(s): Action





Story


The game's main star is Shamu, the famed killer whale of the SeaWorld theme park. The normal goings of the park are interrupted by an attack by the Kraken, the dreaded sea monster. As Shamu begins to investigate, it is revealed that the attack was only a part of a far bigger plan: Poseidon, the god of the seas, intends to rise the sunken city of Atlantis back to the surface once more and to replace (and destroy) the SeaWorld in the process. Adviced and aided by Horacio, an aged manatee, who knows well the cruel reign of Poseidon, Shamu sets out on an underwater quest to prevent the god of the seas from succeeding.




Gameplay


The formula of the levels is quite simple. Usually each level has two primary goals: reach the end of the level, which usually involves collecting one or several keys to open water locks blocking the way, and collect enough Kraken crystals. The crystals are Kraken's ink which has solidified with time. Collecting them unlocks new special moves for Shamu. The levels feature some enemies, though with the exception of a couple of minibosses, they're more of an annoyance and a distraction than an actual obstacle, and even the minibosses aren't that hard to beat. The game's two main collectables are bubbles of air and balls of krill. Shamu needs air bubbles to breathe, as rising to the surface isn't an option in the environments he explores. The krill is food for Shamu, which restores his health and also increases his agility meter. Agility is consumed every time Shamu performs any of the special moves. Both collectables are found in abundance, so there's usually no shortage of either. There are a couple of levels that differ from the majority of the levels. These usually feature Shamu trying to follow someone, or escaping from Kraken, in which case you have to move to the directions indicated by appearing arrows to avoid strikes from his tentacles, while also making sure you collect enough crystals along the way.




Verdict

Shamu's Deep Sea Adventures features colorful levels and environments, but sadly, not really that much else. If it didn't already come clear, the game is also childishly easy. Of course, now when one thinks about it as a grown person, it's obvious that the game's target demographic are the youngest members of the family. And let's be real, when you get right down to it, deep down the game is nothing more than a marketing gimmick, a way to advertise the marine animal theme parks of SeaWorld to kids. Needless to say, there's also the ugly truth that the game creates a highly romanticized image of marine animal theme parks, which is naturally far from reality. Anyone who is familiar with the fatal incidents in SeaWorld's parks where orcas were involved knows what I'm talking about.

 

4/10


I am shark god Dakuwanga, and I thank you for reading this article!