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      "text" => "<p>This small game, outwardly reminiscent of the usual indie made on RPG Maker, caused thousands of people to shed tears - so strong and emotional was the story of how the employees of the Sigmund corporation create artificial memories in the minds of their dying patients and give them one more chance live life, having fulfilled your last desire.&nbsp;Three years later came a small prequel&nbsp;<strong>A Bird Story</strong>, but a full-fledged continuation came only now, six years later.&nbsp;And it turned out simultaneously and similar, and unlike the original.<br><br>In fact, when you talk about how touching and tearful the story was in&nbsp;<strong>To the Moon</strong>&nbsp;, I personally find it hard to resist and not say - it was such a conscious manipulation of the feelings of the players.&nbsp;Two doctors from Zygmund are trying to realize the last dream of the dying Johnny - to fly to the moon to see there with his long-dead wife, because once, as a child, they agreed to meet exactly there if they lose each other.&nbsp;Agree, even a simple description of the plot causes tearful urge.&nbsp;<br><br><u>Kan Gao</u>&nbsp;(Kan Gao), author of&nbsp;<strong>To the Moon</strong>, almost immediately torpedo sensitive players with the deaths of Johnny's close ones, personal dramas and tragedies.&nbsp;But you can not call this manipulation cheap either - there was a competently constructed intrigue with a catharsis decoupling, melancholic music, many interesting details and even excellent humor.&nbsp;Well, how can I resist?<br><br>But in&nbsp;<strong>Finding Paradise</strong>&nbsp;everything is somewhat more complicated.&nbsp;The game does not try to immediately cause you to cry, but raises more serious questions about what is happiness and what makes a person happy, about the regrets that we experience in our lives, about whether it's worth changing something, about the difference between reality and expectations, about loneliness and so on.&nbsp;<br><br>Eva Rosalyn and Neal Watts, the same doctors from the company "Zygmund", a new client - who is dying (and actually in a coma) Colin, who could be seen in&nbsp;<strong>A Bird Story</strong>&nbsp;boy, letting paper airplanes.&nbsp;So, Colin, unlike Johnny from the first part, lived a long happy life - and what is his last wish, really does not know himself.<br><br>He says this to Eva and Neil personally, when they use their superstructure to plunge into his head and into his memories.&nbsp;It seems that everything has come true - he was a musician, then a pilot, he married a beloved woman who gave birth to his son.&nbsp;Still, Colin is worried about something, does not let him go quietly, so our doctors should carefully study the memories and change them so that they can help the client.&nbsp;<br><br>In the process it turns out that in his life there was another girl with whom Colin was familiar with early childhood.&nbsp;This, of course, is the main nerve of the story of&nbsp;<strong>Finding Paradise</strong>&nbsp;.&nbsp;The gun, which the entire first act hangs on the wall, attracts attention, but does not shoot, in the second and third babahaha so that it does not seem too little - with the ability to intrigue and surprise&nbsp;<u>Kana Gao</u>&nbsp;still everything is in order.<br><br>Another thing is that before this culmination and denouement is still necessary, relatively speaking, to sit out in the hall.&nbsp;It is clear that fans of the creativity of&nbsp;<strong>Freebird Games will</strong>&nbsp;endure in any case, and the very possibility of getting up and going will be taken for an act of blasphemy.&nbsp;But the beginners, those who come here, not having experienced the pre-magic&nbsp;<strong>To the Moon</strong>&nbsp;, there may be problems and questions.&nbsp;<br><br>The fact is that the first chapter is very tight.&nbsp;Where the last game was almost immediately death, tears and drama, in&nbsp;<strong>Finding Paradise</strong>The first four hours (or even five), we observe rather banal things.&nbsp;The heroes travel through Colin's memories, see how small he was, how he met his neighbor, who became a best friend for many years, how he studied music, how he became a pilot, how he met his future wife, how he proposed to her, how they flew on a honeymoon ...&nbsp;<br><br>So, anyway, it seems, when you once again in a circle collect key fragments of Colin's memory and activate in the mini-game (now this is a variation on the theme "three in a row") important core memories to go on.&nbsp;Yes, it is diluted with arcade inserts in the style of QTE and excellent humor (one parody of "Godfather" at the airport is worth it!), But nevertheless the feeling of tightness does not leave.&nbsp;<br><br>In addition, it begins to seem that you have already figured out the main intrigue of this story.&nbsp;After all, in&nbsp;<strong>Finding Paradise</strong>we move according to the patient's memories not in a strict chronological sequence corresponding to different periods of his life, but interspersed, jumping, for example, from early childhood into old age or maturity and back.&nbsp;So we immediately see a more complete picture of Colin's life and roughly understand what everything seems to be going to.<br><br>However, the gun, which shoots in the second act, turns everything upside down.&nbsp;You begin to understand that without the long first chapter, the effect would not have turned out so strong.&nbsp;<br><br>And everything has ceased to be so banal.&nbsp;Especially since&nbsp;<u>Kana Gao's</u>&nbsp;fantasy is&nbsp;revealed on the new - 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          "text2" => "Nice review, someone I know recommended this game"
          "html" => "<div class="single-comment" data-id="58002" data-type="2"> <div class="author"> <a href="https://gamehag.com/profile/shshhhhh99" class="avatar medium"> <img src="/img/avatar.jpg" alt="shshhhhh99"> <div class="avatar-name tooltip-trigger" title="shshhhhh99" data-toggle="tooltip" data-placement="bottom">shshhhhh99</div> <div class="avatar-badge"><img src="/img/rank/4.png" alt="shshhhhh99 badge"></div> </a> </div> <div class="comment-text box-content"> <div class="comment-wrapper"> <p> Nice review, someone I know recommended this game </p> <div class="comment-timestamp">20 june 2018 01:45 </div> <div class="comment-details"> <div class="comment-rating"> <div class="btn-icon btn btn-sm like " data-id="58002" data-type="2"> <svg class="nc-icon nc-icon-grid-16 "><use xlink:href="/icons/nc-icons.svg?v=34#nc-like"/></svg> <span class="postLikesValue">0</span> </div> <div class="btn-icon btn btn-sm dislike " data-id="58002" data-type="2"> <svg class="nc-icon nc-icon-grid-16 "><use xlink:href="/icons/nc-icons.svg?v=34#nc-like-no"/></svg> <span class="postDislikesValue">0</span> </div> </div> </div> </div> </div></div>"
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      "text" => "<p>The&nbsp;<strong>Portal</strong>&nbsp;series, the action of which, as is known, also occurs in the world of "Half-decay", similarly stopped before the magic trio - many would like to see the continuation of Chell's adventures in Aperture Science no less than to meet again with Gordon Freeman and Alix Vance.&nbsp;Not surprisingly, the public was very lively when rumors of a new "portal" announcement spread across the Web in early December.&nbsp;Alas, reality was much more prosaic - the third part did not become closer.&nbsp;The new project is just another puzzle from the&nbsp;<strong>Bridge Constructor</strong>&nbsp;series&nbsp;, for nothing in the&nbsp;<strong>Portal</strong>&nbsp;setting&nbsp;.&nbsp;Many even seriously took offense at&nbsp;<strong>Valve</strong>&nbsp;- you can not, they say, do this with a great game.&nbsp;Do these grievances have grounds - now we find out.<br><br><br>The original&nbsp;<strong>Bridge Constructor</strong>&nbsp;is a fairly straightforward bridge building simulator, released more than five years ago.&nbsp;The game received good reviews and some popularity, but something outstanding could not boast.&nbsp;The gameplay is nowhere simpler - it is necessary to build a bridge over the abyss or a river from the improvised materials, and then send the equipment along it, ensuring that it safely reaches the end point.&nbsp;We had to build jumps, use various building materials, take into account the strength of the arches and the inclination of the roadway.&nbsp;To achieve the result, monstrous structures were sometimes erected, and the cargo could reach the finish in a rather exotic way - for example, falling from a height of many meters.&nbsp;<br><br>In&nbsp;<strong>Portal</strong>as we remember, at most levels the player has exactly the same task - to get from point A to point B. Therefore, adapting the gameplay of&nbsp;<strong>Bridge Constructor</strong>&nbsp;to the realities of the original is not such a difficult task.&nbsp;Our character is a job seeker for Aperture Science, who successfully passed the interview and started testing portal technologies.&nbsp;We do not have any guns (all portals on the levels are created in advance), but there are from one to fifteen loaders, an unlimited number of bridge arches and suspension cables.&nbsp;Loaders can only move one way, and our goal is to deliver at least one of them before moving to the next level.<br><br>The bridge can be built anywhere - there would be free space under the arches and canvas.&nbsp;But, of course, without support, this whole structure will fall under its own weight.&nbsp;To prevent this from happening, the cartridges are placed in strictly defined points of support - they can be fixed to beams and ropes.&nbsp;Often, the location of these points is such that the simplest in sight crossing from one ledge to another has to be built almost from the other end of the level, carefully selecting the right angles and articulations.&nbsp;In this respect,&nbsp;<a href="https://stopgame.ru/game/bridge_constructor_portal" target="_blank"><strong>BCP is</strong></a>&nbsp;almost the same as the other&nbsp;<strong>Bridge Constructor</strong>&nbsp;, but&nbsp;<strong>Portal</strong>&nbsp;gave&nbsp;<strong>ClockStone Studio</strong>&nbsp;not only the entourage.<br><br>The most important and notable is, of course, the portals.&nbsp;At one level, they can be from one to a half dozen, and almost always through at least one such "door" will have to pass on the way to the finish.&nbsp;In addition, there are energy spheres, turrets, lasers, accelerating and repelling gels, as well as cubes that everyone loves.<br><br><br>The first levels are similar to the usual "Bridge Designer" - the difficulty lies mainly in building a stable structure without any frills.&nbsp;But the further, the harder it is - in the second to third decade (and only sixty levels in the game), one has to think first of all before and how to build, again and again experiencing the erected bridges and ramps.&nbsp;For example, if turrets shoot open space, then you need to get rid of them with the help of cubes or energy spheres.&nbsp;Often you have to invent plans for bridges to change the trajectories of these objects, and the cars themselves roll on the simplest bridges under triangular arches.<br><br>If our loader can be brought to the end point, then it becomes possible to check the constructed construction already for the whole column of similar machines.&nbsp;As a rule, such a task is not at all simple, and it is often necessary to carefully measure out all angles and take seconds to prevent the column from getting stuck somewhere, the machines do not collapse into the pit with acid or explode.<br><br>Previous&nbsp;<strong>Bridge Constructor</strong>&nbsp;looked like a typical mobile game, although it was published on PC.&nbsp;The situation is the same now.&nbsp;For some reason, the powerful potential of Steam Workshop is completely ignored.&nbsp;Why there - there is not even an elementary level designer!&nbsp;But it is such an editor that allows such projects to live for many years.&nbsp;Table of records?&nbsp;Forget it!&nbsp;Strange decision, given the fact that the cost of building bridges is still taken into account, which we will not forget to report after passing each level.<br><br>Yes, and these levels are not enough - you can go all through a couple of evenings.&nbsp;Strongly, it is necessary to rack your brains except in the last ten rooms, where it is often more important not even to build a strong bridge in the way of loaders, but to control the way of cubes and energy spheres in order to open the necessary doors with their help.&nbsp;Another sad fact - most levels have a single way of passing.&nbsp;<br><br>It is noticeable that the developers tried to please all the fans of the series.&nbsp;Then you and the design is quite in the spirit of the original (some are just wonderful "cardboard" little men of what they stand for), and branded black humor.&nbsp;Finally, GLaDOS is voiced by the same&nbsp;<u>Ellen McLain</u>&nbsp;, whose voice is known to everyone who is somehow familiar with&nbsp;<strong>Portal</strong>&nbsp;.&nbsp;However, consider the&nbsp;<strong>Bridge Constructor Portal</strong>a full-fledged game in this rich universe, of course, not.&nbsp;Remove all references to Aperture Science and the accompanying entourage - little will change.&nbsp;<br><br>Discontent of those who were waiting for the announcement of the "real"&nbsp;<strong>Portal</strong>&nbsp;, and in return received a simple arcade based on the motives, it is understandable.&nbsp;Of course, it is strange to demand a special depth from such a genre, but&nbsp;<strong>Valve's</strong>&nbsp;solution looks as strange as the&nbsp;franchise.<br><br><br>Rate: 7/10</p>"
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      "text" => "<p>The&nbsp;<strong>Portal</strong>&nbsp;series, the action of which, as is known, also occurs in the world of "Half-decay", similarly stopped before the magic trio - many would like to see the continuation of Chell's adventures in Aperture Science no less than to meet again with Gordon Freeman and Alix Vance.&nbsp;Not surprisingly, the public was very lively when rumors of a new "portal" announcement spread across the Web in early December.&nbsp;Alas, reality was much more prosaic - the third part did not become closer.&nbsp;The new project is just another puzzle from the&nbsp;<strong>Bridge Constructor</strong>&nbsp;series&nbsp;, for nothing in the&nbsp;<strong>Portal</strong>&nbsp;setting&nbsp;.&nbsp;Many even seriously took offense at&nbsp;<strong>Valve</strong>&nbsp;- you can not, they say, do this with a great game.&nbsp;Do these grievances have grounds - now we find out.<br><br><br>The original&nbsp;<strong>Bridge Constructor</strong>&nbsp;is a fairly straightforward bridge building simulator, released more than five years ago.&nbsp;The game received good reviews and some popularity, but something outstanding could not boast.&nbsp;The gameplay is nowhere simpler - it is necessary to build a bridge over the abyss or a river from the improvised materials, and then send the equipment along it, ensuring that it safely reaches the end point.&nbsp;We had to build jumps, use various building materials, take into account the strength of the arches and the inclination of the roadway.&nbsp;To achieve the result, monstrous structures were sometimes erected, and the cargo could reach the finish in a rather exotic way - for example, falling from a height of many meters.&nbsp;<br><br>In&nbsp;<strong>Portal</strong>as we remember, at most levels the player has exactly the same task - to get from point A to point B. Therefore, adapting the gameplay of&nbsp;<strong>Bridge Constructor</strong>&nbsp;to the realities of the original is not such a difficult task.&nbsp;Our character is a job seeker for Aperture Science, who successfully passed the interview and started testing portal technologies.&nbsp;We do not have any guns (all portals on the levels are created in advance), but there are from one to fifteen loaders, an unlimited number of bridge arches and suspension cables.&nbsp;Loaders can only move one way, and our goal is to deliver at least one of them before moving to the next level.<br><br>The bridge can be built anywhere - there would be free space under the arches and canvas.&nbsp;But, of course, without support, this whole structure will fall under its own weight.&nbsp;To prevent this from happening, the cartridges are placed in strictly defined points of support - they can be fixed to beams and ropes.&nbsp;Often, the location of these points is such that the simplest in sight crossing from one ledge to another has to be built almost from the other end of the level, carefully selecting the right angles and articulations.&nbsp;In this respect,&nbsp;<a href="https://stopgame.ru/game/bridge_constructor_portal" target="_blank"><strong>BCP is</strong></a>&nbsp;almost the same as the other&nbsp;<strong>Bridge Constructor</strong>&nbsp;, but&nbsp;<strong>Portal</strong>&nbsp;gave&nbsp;<strong>ClockStone Studio</strong>&nbsp;not only the entourage.<br><br>The most important and notable is, of course, the portals.&nbsp;At one level, they can be from one to a half dozen, and almost always through at least one such "door" will have to pass on the way to the finish.&nbsp;In addition, there are energy spheres, turrets, lasers, accelerating and repelling gels, as well as cubes that everyone loves.<br><br><br>The first levels are similar to the usual "Bridge Designer" - the difficulty lies mainly in building a stable structure without any frills.&nbsp;But the further, the harder it is - in the second to third decade (and only sixty levels in the game), one has to think first of all before and how to build, again and again experiencing the erected bridges and ramps.&nbsp;For example, if turrets shoot open space, then you need to get rid of them with the help of cubes or energy spheres.&nbsp;Often you have to invent plans for bridges to change the trajectories of these objects, and the cars themselves roll on the simplest bridges under triangular arches.<br><br>If our loader can be brought to the end point, then it becomes possible to check the constructed construction already for the whole column of similar machines.&nbsp;As a rule, such a task is not at all simple, and it is often necessary to carefully measure out all angles and take seconds to prevent the column from getting stuck somewhere, the machines do not collapse into the pit with acid or explode.<br><br>Previous&nbsp;<strong>Bridge Constructor</strong>&nbsp;looked like a typical mobile game, although it was published on PC.&nbsp;The situation is the same now.&nbsp;For some reason, the powerful potential of Steam Workshop is completely ignored.&nbsp;Why there - there is not even an elementary level designer!&nbsp;But it is such an editor that allows such projects to live for many years.&nbsp;Table of records?&nbsp;Forget it!&nbsp;Strange decision, given the fact that the cost of building bridges is still taken into account, which we will not forget to report after passing each level.<br><br>Yes, and these levels are not enough - you can go all through a couple of evenings.&nbsp;Strongly, it is necessary to rack your brains except in the last ten rooms, where it is often more important not even to build a strong bridge in the way of loaders, but to control the way of cubes and energy spheres in order to open the necessary doors with their help.&nbsp;Another sad fact - most levels have a single way of passing.&nbsp;<br><br>It is noticeable that the developers tried to please all the fans of the series.&nbsp;Then you and the design is quite in the spirit of the original (some are just wonderful "cardboard" little men of what they stand for), and branded black humor.&nbsp;Finally, GLaDOS is voiced by the same&nbsp;<u>Ellen McLain</u>&nbsp;, whose voice is known to everyone who is somehow familiar with&nbsp;<strong>Portal</strong>&nbsp;.&nbsp;However, consider the&nbsp;<strong>Bridge Constructor Portal</strong>a full-fledged game in this rich universe, of course, not.&nbsp;Remove all references to Aperture Science and the accompanying entourage - little will change.&nbsp;<br><br>Discontent of those who were waiting for the announcement of the "real"&nbsp;<strong>Portal</strong>&nbsp;, and in return received a simple arcade based on the motives, it is understandable.&nbsp;Of course, it is strange to demand a special depth from such a genre, but&nbsp;<strong>Valve's</strong>&nbsp;solution looks as strange as the&nbsp;franchise.<br><br><br>Rate: 7/10</p>"
      "excerpt" => "<p>It is not easy to live in the light of fans of the universe <strong>Half-Life</strong> . About the third part of the famous franchise can only dream, and these dreams every year become more ghostly. Jokes from <strong>Valve</strong> nevertheless do not cease to hint at a possible continuation - then in the map for the beta version of <strong>Counter-Strike: Global Offensive</strong> insert textures with references to <strong>Half-Life</strong> , then <u>Gabe Newell</u> himself will say a couple of words about the game with digit 3. </p>"
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      "title" => "What is the Number Game Already Released Steam in the Year 2017?"
      "url" => "what-is-the-number-game-already-released-steam-in-the-year-2017"
      "text" => "<p>Seeing so many games that have been released by Steam. Steam currently is a best tool for new developers who pursue a career in <em>the games industry</em> . Based on the number of independent developers who were born and developed from the Steam. Do you know what the hell is actually as much as a total of games that have been released by the steam until in 2017 yesterday?</p><p><strong>Steamspy ,&nbsp;</strong> a special third-party website that records a wide variety of statistical reports on Steam, has recently released the news about the number of titles that have been published by steam in 2017 yesterday. And the number of the figure turned out to be quite surprising.</p><p><img class="aligncenter wp-image-55011 " src="https://gamebrott.com/wp-content/uploads/2018/01/Screenshot-12.png" alt="" width="800" height="749"></p><p>Through official twitter account of Steamspy , it has been noted that in 2017 Steam has released a total of <strong>7672 games</strong> by 21, the number of games that the average released within a day. Wow, quite a lot! So what if compared to the last years?</p><div><br><div>&nbsp;</div><span class="postTitle">or Players who AFK</span><img class="aligncenter wp-image-55016 size-full" src="https://gamebrott.com/wp-content/uploads/2018/01/CyijhAnW8AACwpy.jpg" alt="" width="897" height="707"></div><p>When compared with the previous year through the diagram presented also by Steamspy , precisely the number of games the release of Steam in 2017 actually increased dramatically. Because earlier in the year 2016 alone has recorded as many as <strong>4,207 games</strong> . If the total overall from 2004 to 2017, then steam until 2017 along with the data from this Steamspy has released the game as much as <strong>18 853 titles</strong> . The increase in the number of games that terpublish on Steam with a percentage as much as <strong>68.1%</strong> of this is the number of the largest increase in the history of Steam since it was first launched.</p><div><span class="postTitle">lly Secure Ticket StarSeries StarLadder i-League Season 4</span><span class="goog-text-highlight">Seeing the amount of increase in the crazy enough, about how the predictions you with the number of games in the 2018's Steam?</span></div>"
      "excerpt" => "<p>Since the switching function of a software <em>update </em> <em>patches</em>  for games specifically crafted by <strong>Valve</strong> , to become the largest digital game distribution media to the PC. <strong><span class="goog-text-highlight">Steam</span></strong><span class="goog-text-highlight">  now has become a </span><em><span class="goog-text-highlight">trendsetter </span></em><span class="goog-text-highlight">for almost the entire PC gamers in the world. </span><strong>Gabe Newell</strong> was originally a nobody, he is now immortalized as one of the most influential figures in the world of PC gaming thanks to Steam creations.</p>"
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      "title" => "What is the Number Game Already Released Steam in the Year 2017?"
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      "text" => "<p>Seeing so many games that have been released by Steam. Steam currently is a best tool for new developers who pursue a career in <em>the games industry</em> . Based on the number of independent developers who were born and developed from the Steam. Do you know what the hell is actually as much as a total of games that have been released by the steam until in 2017 yesterday?</p><p><strong>Steamspy ,&nbsp;</strong> a special third-party website that records a wide variety of statistical reports on Steam, has recently released the news about the number of titles that have been published by steam in 2017 yesterday. And the number of the figure turned out to be quite surprising.</p><p><img class="aligncenter wp-image-55011 " src="https://gamebrott.com/wp-content/uploads/2018/01/Screenshot-12.png" alt="" width="800" height="749"></p><p>Through official twitter account of Steamspy , it has been noted that in 2017 Steam has released a total of <strong>7672 games</strong> by 21, the number of games that the average released within a day. Wow, quite a lot! So what if compared to the last years?</p><div><br><div>&nbsp;</div><span class="postTitle">or Players who AFK</span><img class="aligncenter wp-image-55016 size-full" src="https://gamebrott.com/wp-content/uploads/2018/01/CyijhAnW8AACwpy.jpg" alt="" width="897" height="707"></div><p>When compared with the previous year through the diagram presented also by Steamspy , precisely the number of games the release of Steam in 2017 actually increased dramatically. Because earlier in the year 2016 alone has recorded as many as <strong>4,207 games</strong> . If the total overall from 2004 to 2017, then steam until 2017 along with the data from this Steamspy has released the game as much as <strong>18 853 titles</strong> . The increase in the number of games that terpublish on Steam with a percentage as much as <strong>68.1%</strong> of this is the number of the largest increase in the history of Steam since it was first launched.</p><div><span class="postTitle">lly Secure Ticket StarSeries StarLadder i-League Season 4</span><span class="goog-text-highlight">Seeing the amount of increase in the crazy enough, about how the predictions you with the number of games in the 2018's Steam?</span></div>"
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