4 years ago
The game is based around combined arms battles on air, land, and sea with vehicles from the interwar period and the Spanish Civil War to the Iraq war, with an emphasis on World War II.[12][13][14] Players can control aircraft, tanks, and ships from a variety of nations including the Soviet Union, Germany, the United Kingdom, Japan, France, Italy, the United States, China, and Sweden.
War Thunder is divided into three main game modes for ground, air, and naval forces. This includes arcade, realistic, and simulator. In ground arcade, air forces are accessible for a short period via a consumable. For ground realistic, the player can use tanks, planes, and helicopters. In air battles, the battles are strictly air forces without helicopters. For naval battles, the navy can be combined with the air forces. Aircraft are in every mode of rewarded play.
Players can now also play in a cooperative mode defending a position against AI tanks and planes
In this mode, the game draws two teams of players (of up to 32 players on each side) with vehicles from different nations of varying combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. in very high-speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters). In Arcade, there are mechanics that — while unrealistic — are meant to make the player's experience easier (e.g. aircraft are able to reload midair after running out of ammunition). There is also an indicator indicating where the shell would land and showing whether the shell would penetrate the opponent's vehicles or not. Everyone can see everyone in this game mode.