Some time ago, a serious struggle for the legacy of Dungeon Keeper unfolded - one after another came out the games that claimed to be the guardian of the traditions of the main simulator of the Guardian of the dungeons. It is clear that none of them could not repeat the same success, and the first Dungeons from Realmforge Studios also received its dose of rotten tomatoes. With the second part, things were better, but neither she nor the War for the Overworld , no Impire still not managed to fully convey the same spirit and the same depth, which are peculiar creatures Peter Mulino (Peter Molyneux) and Bullfrog Productions .
Apparently, resigned to the futility of these attempts, almost all of them stopped repeating - there was only a series of Dungeons . Therefore, many were waiting for her third part with thoughts in the spirit of "On bezrybe and cancer fish" (if at all expected). However, as it turned out, the game is good in itself - especially if you do not compare it hard and directly with Dungeon Keeper .
Naturally, Dungeons III is still much like the legendary dilogy from Peter Mulino . We rebuild and defend our own "evil" dungeon, where good heroes are periodically declared, we set traps on them and incite different demons, orcs, goblins and skeletons. But they will not join our army of darkness, until we slap the famous hand of evil to our small workers so that they quickly dig tunnels in search of gold and build the right rooms. After all, our wards need to eat, rest, get paid (otherwise they will arrange a strike), and some, like succubi, want to torment the captured good women in torture, "convincing" them to move to the dark side of the Force. However, in Dungeons IIIsomehow especially noticeable that before us is an independent and quite interesting game, and not a clone or servile imitation. And above all, this is due to the appearance of a full-fledged main character (more precisely, the heroine) in the plot campaign and the fact that the entire story in spirit is much more like a series of Majesty than Dungeon Keeper .
According to the plot, the Lord of Darkness enticed the priestess of the dark elves Talia, and now with her handles we must unite all the forces of Evil in order to finally break the resistance of Good under the ground and on the surface. It's funny that Talia's father (she at least calls it), on the contrary, is all positive, and she herself at first apparently suffers from a split personality - she speaks angrily, then cute, rushes between the light and dark sides of her personality and pronounces something in the spirit of "Daddy, I do not understand why this is happening to me."
However, no serious drama, of course, no. I repeat, everything is fun and funny enough, in the style of Majesty . That is, it's unpretentious, expected, but in some places ridiculous jokes about World of Warcraft , The Walking Dead , eternally drunk dwarf racists, funny comments from an invisible storyteller who periodically quarrels with an invisible storyteller, names in the spirit of "Categorically Illiterate Evil" and everything in that spirit. And in the Russian localization, there are still obligatory references to the "Zenith Arena" ... At the same time, the plot campaign itself is built with interest, with its intrigues, scripted skits and unarmed missions - in one of them, for example, you need to consistently release the undead from the graves, and then wave the ghouls to the leader of the dwarves and his barricades to break through the defenses on the surface .
By the way, the ability to get to the surface also features Dungeons III from Dungeon Keeper . And it was in the second part, but in the new game it is more organically inscribed in the general mechanics. Instead of performing additional tasks and fighting neutral monsters, we perform the most important plot tasks on the surface, and also capture and then defend the resource points (namely, the sources of Insidiousness required for research). Therefore, the spell teleport of his army to the surface and back became even more valuable. In addition, in Dungeons IIIwe were finally allowed to unite in each mission and on every map all the forces of Evil at once, that is, in your submission at the same time there may be orcs, demons, and undead. Each faction has its own specialization - orcs with goblins are responsible for traps, demons collect mana for spells, and undead raises dead good heroes and resurrects our wards. And by and large to develop all three companies - from this game becomes only more interesting and rich.
Of the other smaller but also important changes, new rooms, bedrooms and chicken coops have appeared, the number of workers is now taken into account separately, without limiting the development of the army, the good "units" have become more diverse, the interface has become better and more convenient (although it is still imperfect). Finally, Dungeons III is excellent, looks juicy and pleasantly sounds - and if you still have questions to voice in some cases, then everything is fine with music.
If we consider Dungeons III as an independent game, and not scrupulously compare it with the unique standard of the genre in the person of Dungeon Keeper 2 and go in shouting "It's not it again!", Then we have to admit that it's a great fun, bright and sometimes deep enough, A complex strategy with its own spirit, style and its own characteristics. Which now finally work well.