I know what you think about what I mean by "it's hard but worth it" I mean it's not so easy to develop on this game if you can not compete in competitive games, but with time you'll get to like Heavy Metal Machines, because it's not just a competitive game, could well resemble a MOBA like League of Legends or even Dota 2 with a very interesting mechanics for the cars you control.
Although the game is free-to-play, it has a quite developed community, and it's pretty well optimized for me, and if you're simply competitive, this game lets you play with friends just to get you have fun, and for competitors this game has a very well developed rank system.
Gameplay is influenced by Interplay's Rock n 'Roll Racing. Other influences include MOBAs, Rocket League and Twisted Metal.
Vehicles are controlled with mouse and keyboard.
The objective of the game is to capture and deliver a bomb to the opponent's base. To do so, the player carrying the bomb must go through the whole circuit, with very sharp turns and hazards everywhere, such as lava (lots of damage per second) and Droppers (special areas that force the character to drop the bomb if he goes through it). Players who are not carrying the bomb may take shortcuts through the course to help or destroy the carrier. These shortcuts are closed to the player carrying the bomb.
All characters in the game are divided into one of three roles: Interceptor, Support or Transporter.
Interceptor: The Interceptors are specialized in preventing enemies from taking the bomb. They have strong push capability or good damage. Their goal is to take the bomb from the enemy!
Support: The Supports are focused on helping carriers deliver the bomb by repairing and protecting them while also disrupting the enemy.
Transporter: The Transporters are experts in delivering the bomb to the enemy base. Resistance, speed and agility are some of their skills.