• 登录 注册

    收集灵魂宝石

    收集奖励

    社区

    怎么运作

    Interested in getting rewards for free?
    $5 for every new user with code: EARNWEB5
    Register in browser or download mobile app to redeem your bonus:
    Register Download
    Earnweb QR

    nivaiis Flag gb

    4 years ago

    老手

    nivaiis badge
    nivaiis avatar
    城市
    Neverland
    年龄
    23

    宝箱

    库存中没有物品

    符文

    库存中没有物品

    最新用户动态

    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 Fehu Rune.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Piknikowa 并赢了 Knife Flipping.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Creepera 并赢了 Mutants Must Die!.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 Tiwaz Rune.
    4 years ago
    nivaiis badge
    nivaiis avatar
    4 years ago

    When Larian Studios announced that it was preparing Divinity: Original Sin II Definitive Edition , it announced thousands of changes and corrections. The game was close to perfection, it offers a captivating, mature, unconventional plot, well-outlined characters, a lot of humor and a satisfying combat system. You can read more about the heroes, history and skirmishes in our previous review (under which I can sign with both hands). We rated the game at 9,5 and it was definitely not an exaggeration. For fans of RPGs who love to strain gray cells and do not focus on dexterity and tactics, this is a must-have. The only thing we had to complain about was the lack of a Polish language version (this problem was solved already in April) and not very clear instructions in the task log. So if the game was almost perfect, where did all the corrections come from? Well, it's never so good that it could not be better. The creators decided to listen to the fans.


    PMYSnQgNH1eYACsaigg1rCPfc7s4uh.jpg


    The first problem to be solved was to present the mechanics that govern the game in an accessible way. For this reason, the developers have designed a small, additional level below the deck of the ship on which we wake up at the beginning of the game. Gradually, we learn how to deal with closed doors, how to move objects obstructing the passage, how to use them to press a button on the floor and unlock the way, which is useful in further stages, when we encounter various puzzles. We also have the opportunity to see how oil is spilled and how to use it tactically during the first fight. Larian Studios made sure that the tutorial was an integral part of the adventure, so there were additional features and new NPCs here. Those who have everything in one finger.

    The second important change can be seen before the actual game starts. If you are tired of your skin at the thought of a tactical battle and loading an endless game to deal with the enemy, you no longer have to worry about the difficulty leveling you. One of the new things in the Definitive Editionis a story mode, prepared especially for players who prefer to spend less time tapping the tatters on the road, more focus on dialogues and learning the history of the characters. This does not mean that a button has been added, thanks to which all enemies, after starting the fight, surrender and commit ritual suicides. It also does not mean that we can use any equipment and hope that our heroes will take everything on the chest without damage to their health, and with a rusty penknife will put one blow to each opponent. Enemies are still smart enough to throw area attacks on the team, use environmental elements, climb higher places to get damage from a distance, escape with the help of magic, strengthen their armor or take on the NPC, which we are supposed to protect. 

    However, fighting at this level of difficulty is not a great challenge and even if I did not always make the wisest decisions (I forgot what type of damage I am attacking with an ordinary attack, which accidently treated my opponent, or accidentally put positive results on him), I had no problem with winning, how many opponents did not have much higher level than me. Of course, the too low level of difficulty may not be too exciting, but you can change it at any time. I did not have a problem with winning, if the opponents did not have much higher level than me. Of course, the too low level of difficulty may not be too exciting, but you can change it at any time. I did not have a problem with winning, if the opponents did not have much higher level than me. Of course, the too low level of difficulty may not be too exciting, but you can change it at any time.

    However, fighting is just one of the elements of the game. Second, no less important, is combining how to complete various tasks. Creators do not give too much hints and it's often difficult to figure out what to do, even with the help of a journal. In the journal, you can follow the tasks and see what goals we have to accomplish, review the completed tasks, read the last dialogs, check the instructions from the tutorial and more. In the mission descriptions, however, I missed the key information received during conversations with NPCs - this is not about carrying the hand and detailed instructions, but if NPC said that the cave where we have to find a plot, is located northeast of the camp, one would expect that this detail will be saved instead of an enigmatic explanation, that we need special weapons. In the case of the Gargoyle Labyrinth, there was no entry in the list and I do not know if it was supposed to be or overlooked. 

    However, the diary has been changed for the better, now we can choose the tasks we are interested in and receive information about the marker of the mission, which will mark the flag we are interested in and the arrow on the mini-map, which makes it easier to orientate in the field.

    Despite the improvements, it's still easy to get lost. The creators do not distinguish in any way key NPCs or merchants with the richest selection of goods (in the game you can trade almost with everyone), so you have to manually prepare tags with descriptions. How comfortable it is to write with the help of pads, it is obvious - the keyboard definitely wins here. What's worse, the first attempt to leave your own marker ended with the suspension of the game. At the next one everything worked without a problem, but this adventure effectively discouraged me from describing every nook and cranny.

    Visiting Rivellon, we can collect enormous amounts of spoils, which means that we must carefully manage the equipment. The creators took care of the facilities - in the Definitive Edition, we can access items in the backpack of each companion without switching between them and mark several items at once and add them to the goods for sale.

    Speaking of control, I have to praise Larian Studios for making the game as pleasant as possible, if we use the controller. However, it is worth remembering that pad operation is not as convenient as using a mouse. Indication of any item in the inventory, choosing options in the menu, skills from the bar or hovering over the enemy with the mouse during a fight is a matter of a fraction of a second, doing all minor actions is a bit more time-consuming. Controlling by raining can also be troublesome during the fight, when you need to aim at the enemy, and the indicator for anger moves everywhere, but not on him.


    Another very important change in Divinity: Original Sin II - Definitive Editionin comparison with the original version, there is a significant rebuilding of Act III and the development of the Animal theme - dwarven hero. Getting into details would be a spoiler, but thanks to changes, the story is more coherent, we can better understand the motifs of the character. The venture was so complicated that we needed to record a lot of dialogue issues again. 

    Of course, I will not carry out analyzes to account creators for the promise that nearly 150,000 words have been changed in the game. The team also looked at the fights and added a few battles, including a battle with Kraken (earlier his appearance and disappearance in the water was disappointing). The balance of equipment statistics or the system of progress and pace of promotion were also changed. People who already have a game in their libraries on a PC appreciate it and have the opportunity to finish it; Fortunately, you do not have to pay extra to enjoy the fixes, just download the update and go to Rivellon again. Nothing prevents you from staying with the original version.

    On consoles, just like on a PC, the game also allows for shared fun on a split screen and in a maximum of four people by the network. Attach and disconnect at any time. Fans of competition will also find something for themselves in Arena mode, where we have a variety of characters to choose from (including those that can not be managed in the campaign). In the arena you can also play in the hot seat mode and test your skills on a friend. However, not all functions present on the PC are on PS4 and Xbox One - for technical reasons, the console version does not offer the Master Game mode.

    The last thing that appears in the Definitive Edition version is a new, miniature companion - Sir Lora, a squirrel that uses our team as bodyguards. Sir Lora fulfills a very important task. This is a bonus for pre-order orders on the Definitive Edition and a small gift for people who have already bought a game on a PC.


    hQ6uzf8EeZNU0gb1oRhtH5iqK3TaBJ.jpg


    In conclusion - Larian Studios did a great job preparing Divinity: Original Sin II Definitive Edition. It was a very good game before, now it's a perfected almost-ideal. It is still the same production, offering an engaging storyline and satisfying fights. Improvements in the storyline, progress and balance, improvements in the task log or inventory management make you want to return to Rivellon. By introducing the lowest level of difficulty and tutorial, also less experienced players can boldly reach for this title. Operation with raining pads is not as convenient as using the keyboard and mouse, but you can get used to it. In favor of the PC version, however, there is the Master Game mode, absent from consoles. If it were not for minor technical problems and occasional crashes, it would be full 10/10.


    PROS

    • improvements in the storyline that was previously great
    • additional fights and changed some fights
    • an additional level - a tutorial explaining the operation of the most important mechanics
    • new, lowest level of difficulty - story mode
    • fixes in the diary to make the game more enjoyable
    • fixes in equipment management
    • Polish language version
    • upgrade to the Definitive Edition version available for free as an update for owners of the PC version
    • hot-seat mode in the Arena

    CONS
    • support on the pad not as convenient as on the keyboard and mouse
    • occasional crashe
    • minor technical errors during fights

    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 5 Soul Gems.
    4 years ago
    nivaiis badge
    nivaiis avatar
    评论的话题 Monster Hunter World Review.
    4 years ago

    Monster Hunter World is the next installment of the glorious popularity of the action RPG series of games , which is under the care of Capcom. Production initially appeared only on PlayStation 4 and Xbox One consoles; the premiere of the PC edition took place some time later.


    STORY

    The story layer does not play a particularly important role. The player takes on the title monster hunter, whose task is to explore the newly discovered continent known as the "New World" and learn about its secrets, as well as churning ever more powerful beasts as part of the implementation of subsequent orders accepted in the course of adventure.

    Mechanics

    Monster Hunter World puts at our disposal a vast open world , after which we can move both on foot and on the back of a previously restrained creature. Crossing different areas makes the changing times of the day more attractive and the possibility of climbing on some elements of the surroundings. The pillar of the game is not exploration, but the elimination of various beasts.

    Each adversary has an individual set of strengths and weaknesses - victory on the battlefield guarantees a careful observation of the opponent's behavior and development of appropriate tactics of action taking into account not only its weakness, but also the topography of the terrain and vegetation growing on the battlefield. Thanks to this, when the need arises, for example, we can hide in dense and high grass. In addition, the land has been designed in such a way as to give the impression of a living ecosystem , so there is nothing to prevent two creatures from impaling and to weaken or even destroy the purpose of the mission without leaving a safe hiding place.

    Clashes take place in real time, during which we make use of both the expanded arsenal of white weapons, and from a wide range of ranged weapons, and from various gadgets like hook-and-loop links that allow instant access to a selected target. Of course, there is no shortage of the character development system, whose combat potential is increased by supplying it with ever more powerful armor and armor. What's more - the bodies of fallen enemies are a source of resources, thanks to which we create upgrades to weapons and armor based on an extensive crafting system.

    GAME MODES

    Monster Hunter World was developed for the purpose of playing alone. Nevertheless, in the game a collaborative multiplayer game variant has been implemented - when things do not go our way, we can summon up to three other players; their arrival and giving us support is often able to change the fate of the battle.

    Recommended:
    Intel Core i7-3770 3.4 GHz / AMD Ryzen 5 1500X 3.5 GHz, 8 GB RAM, graphics card 3 GB GeForce GTX 1060/4 GB Radeon RX 570X or better, 20 GB HDD, Windows 7/8 / 8.1 / 10 64 -bit
    Minimum: Intel Core i5-4460 3.2 GHz / AMD FX-6300 3.5 GHz, 8 GB RAM, graphics card 2 GB GeForce GTX 760 / Radeon R7 260X or better, 20 GB HDD, Windows 7/8 / 8.1 / 10 64 -bit


    nivaiis badge
    nivaiis avatar
    打开了 Monthly Chest 并赢了 Rocketcers.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Steam Daily Chest 并赢了 Berkana Rune.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 XBOX Chest 并赢了 Tiwaz Rune.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Piknikowa 并赢了 Pilgrimage.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Premier Majowych 并赢了 МЫЛО УРОНИЛ.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Piknikowa 并赢了 Pilgrimage.
    4 years ago
    nivaiis badge
    nivaiis avatar
    打开了 Skrzynia Piknikowa 并赢了 Loveless cat.
    4 years ago

    朋友

    最近玩的游戏

    神曲

    《神曲》是一款免费网页MMO游戏。该游戏为我们提供了许多任务和功能,使得我们玩游戏的时光变得有趣。《神曲》不仅允许在普通的角色扮演游戏中使用动作,而且我们还可以改善城市、运营自己的房屋,或在农场上工作。所有这些都让我们从回合制战斗中暂时休息。渗透整个世界需要花费一些时间,所以最好现在就开始。...

    女神联盟III

    《女神联盟III》是最受欢迎的网页MMO RPG游戏的另一个版本,它的早期作品 - 《女神联盟》和《女神联盟II》 - 拥有来自世界各地的千万注册用户。 第三部分拥有已改进的图形、优化的游戏玩法和更广泛的任务系统,这使玩家能够更融入到游戏中。 与典型的RPG一样,《女神联盟III》着重于设备和角色的开发。我们培养的不仅是我们的英雄,也在培养伴随的助手。 《女神联盟III》的情节并没有发生重大的变化,这次我们将再次扮演天使的角色与邪恶力量抗争到底以拯救世界。我们能否赢得这场战斗?快来看看,并立即在这个游戏中开始冒险。...

    权力的游戏凛冬将至

    记得确认你游戏中的电子邮件地址以获得你的灵魂宝石!《权力的游戏凛冬将至》是一个网页策略游戏,你将在其中竞争维斯特洛的宝座。建立你自己的贵族之家,并带领它在争取王位的斗争中取得胜利。扩大你的堡垒,训练你的军队并指引他们进行战斗。如果你是该节目的粉丝,则可以确保你将在这个宇宙中遇到许多角色。在游戏中,我们可以建立或加入同盟,或与其他玩家对战(玩家vs玩家)并在其中取得胜利,这都多亏了精心设计的策略。不要再等了,立即加入《权力的游戏凛冬将至》! ...

    朋友 (1)

    论坛动态

    主题列表

    最好的评论