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Iranian myths such as Rostam, Kaveh Ahangar and Gerdafarid have always been a significant source of inspiration and use in novels and plays. Now, despite the potential of these stories, their use in the gaming industry, which has become one of the most lucrative industries today, is not surprising. Today, with the creation of online stores, Iranian companies can also offer their products through various platforms such as the Steam store to play Iranian friends. Although the game Garshasp: The Monster Slayer was produced in 2010, it has been available in these online stores for almost a year. Since I am personally interested in Iranian myths, I decided to try this game.
The story goes that Gershasp, one of the Iranian heroes, realizes that Hitasp, nicknamed Zarrin Taj, killed his brother Orovakhshieh and looted the Torrit family's mace. Zarrin is the crown. Therefore, if more characters were added to the game in the game's story, it could definitely double the charm of the story.
Regarding the gameplay of the game, it should be said that it is really good, although at the beginning of the game, it is more attractive for the players, and gradually its attractiveness decreases and is repeated. In general, you can play the gameplay to the stages of the game platform, which includes jumping from one platform to another platform (to which various types are added in the continuation of the game), battle with enemies, which includes normal, armored and bass Battle giants (so-called giants). Last step), divided.
Regarding the gameplay of the battle with the enemies, it should be said that it is designed to be very attractive, especially since you can upgrade your weapon by receiving red dots in the game and use a combination of keys to hit the enemies more severely. The gameplay of the platforms is also well done and brings to life the nostalgic feel of the old games, although to some extent the control of the buttons seems difficult. One of the advantages of the Garshasp game: the Toriz game, which made the gameplay more attractive, was the ability to play with console-like controllers. This support for the gamepad makes the gaming experience much more engaging. Of course, in this case, if you are not a PC gamer like me, you will not have a problem.
The gameplay of the game's bats, or in fact the giants of the last stage, was also interesting, but other than the last stage and the fight against Hitasp, other giants can be easily defeated. Simplicity means that you just have to have a specific strategy to cross the giant barrier. However, it was also attractive. Another highlight of Garshasp's gameplay: The Sartre Wand is the ability to defeat enemies. This was especially true of the giants of the last stage, so that when the enemy's life was low, after hitting the interaction button, you had to do the right thing to get Gershasp to kill the giant. As you do this, Gershasp also kills the enemy with special dramatic moves, doubling the game's appeal.
Unfortunately, one of the problems seen in the game is the inability of the user to save. This will prevent you from stopping the game when you are tired and you will have to wait until you see the yellow ball. Other problems with the game include the large gap between the gameplay and the game's story. Although we see cutscenes (cinematic videos in gameplay) during the game, most of these cutscenes do not tell a specific story. This long distance means that the player does not communicate well with the game's story. Of course, there was no need for communication because, as mentioned, the story of the game can be summarized in one line.
Another downside to the game is the camera angle. Changing the camera from the back of the Garshasp character to the front of the character when the enemy is in front of you makes you not know what the enemy is in and you have to move the character quickly to see the enemies coming towards you from the front. Of course, in some situations in the binoculars, you could see more of the game environment. For example, when you go up the stairs, the car pulls back to make the palaces look bigger. However, the large camera changes do not cause much fuss and are more annoying.
All in all, the gameplay of Garshasp: Gareth Surat dominates the game's story, and this is something that is unfortunately a negative thing about this game, because Iranian myths always have a high potential to attract the audience. Of course, as mentioned before, the gameplay is very attractive at first, but gradually the repetitive mechanics of the gameplay cause fatigue in the player. Of course, the game design team tried to keep the game attractive by making some repetitive mechanics more difficult, but it didn't have the necessary seasoning for the game.
You will definitely not regret doing it after the game. Garshasp Game: The Torrit Deer is attractive enough to keep you entertained for 4 or 5 hours. As I mentioned earlier, Iranian myths have great potential for creating appeal in various entertainment models, from comic stories to video games, but in this game, unfortunately, the focus is more on the gameplay, which is well worked but less attention. It was a story. There are cutscenes throughout the game, but they don't tell the story as they should. It can be said that the lack of a character who can help create dialogue is strongly felt in the game. Also, the lack of sound for the characters (except in the last scene of the game) is one of the points that reduce the overall score of the game.
At the end, I have prepared a gameplay of this game, which you can see below. In preparing this gameplay, an attempt has been made to include the bats' bass and the combination of the game's movements.
This game was similar to GOD of WAR series.
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THE END
Miles Upshur is a freelance journalist who obtains a secret source of confidential information from the Mount Massive Asylum, which is under the management of the company of Murkoff. When entering the mental hospital, Miles sees the corpses of the guards and workers of the dormitory circling in the corridors.
For this reason, psychiatric patients also escaped and travel freely throughout the country. Miles goes to the gymnasium, and when he arrives at the dormitory, he faces a police soldier who has been kicked. He tells Miles that he will run away from this house for a while. But he continues and is attacked by a stranger named Chris Walker, and so he falls from the window and goes to another part of the hospital. When Miles comes to power, he comes up with another person, Father Martin, who thinks he's a priest. Martin tells Miles that Miles has been sent from God to witness Martin's work. Miles then becomes insensible. Mills, when she comes back to her, tries to find a way out of the hospital, and survives the attacks of Chris Walker and other psychiatric patients. But before he escapes, he falls to Telemartin, who again speaks of his earlier words; he again says that Miles should stay in the country and witness the events that take place there. Remaining remains of the remains of the maternal guard guards to Miles, allegedly tortured and killed by a supernatural force called Walrider. Then Martin passes through the anesthetized Miles to the patient's cells in the home. He is there with two patients called twins. The twins say to Miles they want to kill him and eat him, but they can’t harm Miles because of Martin's order. For this reason, Miles will have to cross the sewage tunnels to reach his goal. It is then attacked by other patients, but ultimately escapes to the bathroom floor of the hospital. When it comes to the bathroom, it is again attacked by Chris Walker and again escapes through air-conditioning pipes. In the next, when Miles is put at a standstill, Miles will inevitably enter a small elevator used to move food and equipment between classes, and goes up. But the one who kills him at the top is a crazy doctor called Dr. Trager. Dr. Trager tightens him into a wheelchair, cutting off one finger from each of his hands. Nevertheless, Miles escapes from his hand, and Dr. Trager stuck at the elevator and is killed. Mills re-sees Martin. He goes on to go to the backyard where he is attacked by Val Rider. At this moment, we find that Wall Rider is a soul-like entity that can only be seen when the night-vision mode of the Miles is clear. Miles goes to the various classes of the hospital and eventually witnesses the self-immolation of Martin who has crossed himself. Martin, before he burns himself, gives Miles the key to the elevator and tells him to get him to the exit. But when the Miles gets inside the elevator, instead of the outlet, it's taken to the military laboratory that was built in the basement of the country house. Chris Walker is again attacking Miles, but just before Miles is killed by him, Val-Rider's head will be found. Wall Rider kills the walker cruelly and disappears. Miles continues and eventually faces Dr. Wernicke. He is responsible for, and chairman of, all the tests that have been conducted in the home. Dr. Wernicke told Miles that Wall Rider was the product of a nanotechnology experiment on a midwife called Billy Hope, and that Wall Rider He is controlled. Dr. Wernicke orders Miles to find Billy Hoop in the lab and by turning off the devices that kept him alive, causing him to die, so that Wall Rider disappears. After doing this, Miles is attacked by Val Rider and hardly hurt, but survives. Miles goes hard on the outlet and faces Dr. Wernicke, who has several military guards next to him. As soon as they see Miles, the Guards begin firing towards him. Miles falls on the floor and the scene goes black. Meanwhile, Dr. Wernicke says the body of Miles is now the new owner of the Wall Street. Then there comes scream of scary fears and shots that are likely to indicate that Wall Rider (and also Miles) have not died and are still alive.
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