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    HeyoMayo Flag eg

    5 days ago

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    opened Spring Giveaway Mobile Chest 2020 and won Runa Mannaz.
    1 month ago
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    opened Steam Daily Chest and won 5 KD.
    4 months ago
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    opened Steam Daily Chest and won 5 KD.
    4 months ago
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    opened Steam Daily Chest and won 5 KD.
    4 months ago
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    opened Steam Daily Chest and won Runa Fehu.
    4 months ago
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    opened Steam Daily Chest and won 1 KD.
    4 months ago
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    opened Steam Daily Chest and won 5 KD.
    4 months ago
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    opened Steam Daily Chest and won 1 KD.
    5 months ago
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    opened Vagabond's Chest and won Project Druid - 2D Labyrinth Explorer-.
    5 months ago
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    opened Steam Daily Chest and won Runa Tiwaz.
    5 months ago
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    opened Steam Daily Chest and won Runa Fehu.
    5 months ago
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    opened Steam Daily Chest and won 5 KD.
    5 months ago
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    opened Steam Daily Chest and won Runa Berkana.
    5 months ago
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    opened Mobile Giveaway Chest 2020 and won Runa Berkana.
    5 months ago
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    opened Steam Daily Chest and won Runa Berkana.
    5 months ago
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    Commented subject The Beauty of Fighting Games.
    5 months ago

    In most games the word "beautiful" would usually be used to describe, graphics, gameplay, soundtrack, visual effects or maybe even story and it's common in reviews to hear about these aspects of any videogame. A quality you never get to hear about however, is the "meta-game"; what the players do outside the sphere of the game's mechanics to boost their chances of winning, and this unsung yet crucial part of gaming is the sole reason fighting games achieve their ubiquitous reputation as a synergy between the players' skills and their mind games. This is the beauty of fighting games

     


    It's odd how far fighting games have gone considering their foundation, combos, was basically an accident; Back when Street Fighter 2 first released, dedicated players noticed that hitting their opponent's character would cause a temporary window of in-action, now dubbed hit stun, where you have the opportunity to hit them again before they recover which forms what is now known as a combo. When the creator of Street Fighter was informed of what was then considered an overlooked error, he entertained the idea and decided to purposefully put it and account for it in future titles, creating the first ever "true" fighting game. It's almost unrecognizable as a game genre; Street Fighter 2 is an undeniable classic but its baffling how far this genre has come in terms of depth and player engagement. 

                                                                                  uErStl5GaVqf9MQeUCFw7YaXinL1rm.png 


    Fighting games have enjoyed this much success because they deliver an experience unlike any other; they are tailor made to simulate the experience of a real fight, where you feel time slowing down as you and your opponent engage in this exchange of fists, without any loss in the wacky aspect of the video game industry, where developers are given free reign to go as over the top as they can to simulate both an engaging bout of combat and deliver a genuinely entertaining experience. But now that we know how fighting games operate physically at its most basic level, how does it operate mentally?


    This is what the meta game is; using the tools you have to trick your opponent into losing. The meta game is not an actual "mechanic" per se; it's an artificial aspect of the game created only by the 2 players facing off. The players are given a set of game mechanics (think of them as weapons), a location where neither player is at a significant disadvantage, a count to 3 and then the freedom to use whatever weapon they have in whatever way to defeat their opponent by any means possible. The thing is when using your weapons as they were intended, treating them with a surface level demeanor, your options shrink, the game gets stale and loses that exciting unpredictability that defines a fighting game. When the players' only focus is bettering his ability to use these tools given to him, a ceiling will inevitably be hit where that player has completely mastered the character when it comes to his usage of their tools. Here's the catch though, when 2 equally skilled, master level players face off that have complete and whole knowledge of their characters; how will a victor be decided? What attribute do they need to beat the other? Meta game; the art of tricking your opponent using your movement, your attacks and your weapons. You lure them into a trap with your mind games, you catch them when they trip then slam them to the ground, the opponent adapts and catches you stumbling as well but you won't be hit by that attack next time; the game flows in such a robust and structured yet at the same time completely unpredictable manner where the 2 fighters keep trying to trip their opponent and make the most out of that brief advantageous moment.

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    It's an art that requires dedication, and perseverance and sometimes almost years of training to get to the highest level of play, and this strong, consistent mental game is what makes fighting games have such a dedicated, passionate fan-base; they WORKED for this level of skill and they worked hard. It's also why so many new players are afraid to pick up fighting games out of fear of losing to seasoned veterans but, for all fighting game beginners out there, that IS the fun. The fun is in getting destroyed by a better player, then training yourself to outdo them some day and the promise of victory will always beat the bitter loss when you dedicate yourself to playing these kinds of games. Never give up when playing a fighting game, and use your most valuable tool, your brain, to win, because that is the beauty of fighting games.

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    opened Weekly Chest and won Runa Berkana.
    5 months ago
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    opened Steam Daily Chest and won 5 KD.
    5 months ago
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    Commented subject The Steam Empire.
    5 months ago

    Every casual follower of video games knows its name, A company so monumental in the industry that it reshaped the PC gaming sphere and built an absolute empire on the platform using clever marketing tactics and smart, experimental business practices: Valve. But how did this company become the monolith that it is today? Let's find out.


    It's odd but many of the younger video game fans weather hobbyists or addicted wouldn't know the companies origin as a household AAA developer; Steam's success has completely overshadowed the companies other endeavors and provided Valve with a gold mine of opportunities and, of course, sweet sweet cash.

    Valve started out as a company in 1996 founded by 2 former Microsoft employees with a passion for games: Gabe Newell and Mike Harrington. The company created the critically acclaimed series Half Life from literally it's first try and then continued to develop on that wonderful base by hiring promising developers to create mods from the foundation that was Half Life. These mods would go on to become some of the most well known and regarded games in gaming history, namely CS:GO and Team Fortress which are titles I'm sure you've heard off. They continued their trend of hiring young and creative talent that would infuse their games with ingenuity and lo and behold these young developers gave them another gaming icon to their name, Portal, which was only supposed to be an experimental add on to a game bundle that wowed the masses and became a massive success. Valve seemed like it had succeeded in reserving a place at the absolute top of the gaming market; from it's wonderfully ambitious games and impressive library of products that only seemed to get better and better: Half Life, Portal, Left 4 Dead, Team Fortress, CS:GO, Dota 2; Their ability to experiment and their trust and pride in their workers allowed them to take the risks that no other company would dare even try and they were widely known for not having any misstep yet. In 2003 Valve released this small, inconspicuous application called: Steam 
     
    It began as a simple application that allowed Valve to automatically update their game and facilitate the process for their consumers, it was clearly meant to be a compact, unambitious piece of software that only supplements Valve's main concern; their video game development. At the time it was borderline impossible to predict what Steam would become; something that was so clearly made for expanding their video game development branch would turn out to be the sole reason for its undoing and ultimately its irrelevancy. 

    Valve continued to add features to Steam just to make it a more whole experience for their consumers; a chat function, maybe a forum just so they establish better communication with their player base. Although it was growing Steam still seemed primarily made to help Valve focus more on their games and was exclusively used for Valve produced or developed games only. This all changed when Valve made it's first third party deal and allowed an outsider studio to release a game on Steam. They continued to expand the scope of the developers allowed to sell their products on their platform with a "quality control" system input so that no low effort games are found on Steam. Seems fine right? Valve even continued making games for a while after Steam was released, games that were incredibly polished that received worldwide acclaim. But people started noticing something; Valve became less and less concerned with video game production and even more focused on the upkeep and maintenance of Steam. This was especially apparent in 2013, where game production essentially came to a screeching halt while the Valve fans where shouting for more and more. It seemed like an incredibly stupid decision; why would you stop releasing games when public demand was at it's peak? Do they want their company to fail? The public outcry for sequels to their incredible games was so powerful it's basically transcribed as a monumental moment in the industry's history and became a meme spanning years and years of internet history. All these beloved games with no sequels, and the one that really hurt was Half Life, Valve's mascot title that has yet to have another sequel that concludes the franchise's story. Of course this whole mess had people in an outrage and Steam was considered the sole perpetrator for the deaths of these beloved franchise. With it's future seeming so bleak it is amazing how Valve turned this target to the public's hate to a video game monopoly, holding 75% of the digital gaming market space and 18% of PC games sales by 2017 after years of try to gain positive public outlook and consistent updates to the Steam service.

    Of course now Valve is seeing unprecedented competition, as we all know the PC Gaming War is still ongoing between Valve and Epic Games, a service from the creators of Fortnite that was created to rival Steam through its aggressive strategies and exclusivity deals. No one was even close to meeting Valve eye to eye when it comes to PC gaming but Epic Games is putting up a great fight much to many gamers' dismay. Although it might seem like this oppressive and dogmatic strategy from Steam's rival is bad for the industry, the potential threat of losing the market share might push Valve to update and revamp Steam to make it a more enticing platform for gamers; the value of business competitions is the risks the companies are willing to make to provide a better experience for their shared consumers and Steam has garnered a bad rep for being poorly maintained in the last few years due to it's unrivaled success.

    What's even better news is that Valve is taking another shot at game development with an upcoming VR title: Half Life: Alyx. It isn't Half Life 3 per se but fans will take anything to satisfy that Half Life itch and it is an interesting concept that uses Valve's premium VR headset, the HTC Vive. It's good to see Valve gain some positive media attention and the potential for more and more video games from Valve's repertoire would be something I'm sure all gamers will look forward to.

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    opened Steam Daily Chest and won 1 KD.
    5 months ago

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