However, in numerous dungeons, where we now and then have to go down, it becomes not to laugh. There are full of dangers - a variety of traps, monsters, skeletons, demons and giant "bosses". We are fighting, we are looking for access keys, we are activating some pedestals, and after the stripping of the catacombs new dungeons are opened and the story moves on. Rock fights basically with the help of its nanometa (it simply dashing them in real time, there are no blocks and no ditches), but also can use bombs, mines, skills like teleportation a few steps forward. Yes, and Jib is sometimes useful - especially if he has a proton shield that can cast off and stun enemies. And a shield, and bombs, and alcohol, restoring health, and other useful objects like drones scanning a card, you can either find, or get a reward, or buy at some points on the map for the diamonds that we collect all the way. Also after the victories over the "bosses" we find alien artifacts, which need to be combined to create new weapons. That's right, through the search and creation of useful items, and realized the progress of the player in Songbringer . As in The Legend of Zelda , the role system in the usual sense is not here. "Pumping" is allowed only the maximum amount of health - for this you must again look for items, namely the special teeth of the dragon.