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Best Mode in thecommunity?

Thales5 avatar

Thales5

August 27, 2017 at 07:39 AM

For me TTT and deathrun <3

JackIV avatar

JackIV

November 1, 2018 at 05:43 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

Another form of wizard in WoW is the Warlock, a spell-caster that uses fire and shadow magic against their enemies. Warlocks are also known for their ability to command demonic minions. Warlocks, depending on the player's style, specialize in damage-over-time spells (affliction), burst damage (destruction), and the use of their minions (demonology). Warlocks are able to regain mana at the cost of their own health, as well as drain health from their enemies.

Druids are another type of wizard, capable of transformation, healing, and casting spells. They mostly deal physical damage, nature damage, or arcane damage. Depending on the style of the druid, they can be any type of character, a fighter, tank, or healer. If the druid uses Restoration, they have healing abilities. When they use feral combat, they are stronger in melee combat, and gain the power of a warrior (bear) and the skill of a rogue (cat). While in normal caster or "Moonkin" form, they are like a slightly weaker (but better armoured) version of a mage, dealing arcane and nature damage, and able to summon minions. Druids also have an advantage in combat with the use of travel form, cat form, aqua form, and even air form.

JackIV avatar

JackIV

November 1, 2018 at 05:44 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

Another form of wizard in WoW is the Warlock, a spell-caster that uses fire and shadow magic against their enemies. Warlocks are also known for their ability to command demonic minions. Warlocks, depending on the player's style, specialize in damage-over-time spells (affliction), burst damage (destruction), and the use of their minions (demonology). Warlocks are able to regain mana at the cost of their own health, as well as drain health from their enemies.

Druids are another type of wizard, capable of transformation, healing, and casting spells. They mostly deal physical damage, nature damage, or arcane damage. Depending on the style of the druid, they can be any type of character, a fighter, tank, or healer. If the druid uses Restoration, they have healing abilities. When they use feral combat, they are stronger in melee combat, and gain the power of a warrior (bear) and the skill of a rogue (cat). While in normal caster or "Moonkin" form, they are like a slightly weaker (but better armoured) version of a mage, dealing arcane and nature damage, and able to summon minions. Druids also have an advantage in combat with the use of travel form, cat form, aqua form, and even air form.

JackIV avatar

JackIV

November 1, 2018 at 05:44 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

Another form of wizard in WoW is the Warlock, a spell-caster that uses fire and shadow magic against their enemies. Warlocks are also known for their ability to command demonic minions. Warlocks, depending on the player's style, specialize in damage-over-time spells (affliction), burst damage (destruction), and the use of their minions (demonology). Warlocks are able to regain mana at the cost of their own health, as well as drain health from their enemies.

Druids are another type of wizard, capable of transformation, healing, and casting spells. They mostly deal physical damage, nature damage, or arcane damage. Depending on the style of the druid, they can be any type of character, a fighter, tank, or healer. If the druid uses Restoration, they have healing abilities. When they use feral combat, they are stronger in melee combat, and gain the power of a warrior (bear) and the skill of a rogue (cat). While in normal caster or "Moonkin" form, they are like a slightly weaker (but better armoured) version of a mage, dealing arcane and nature damage, and able to summon minions. Druids also have an advantage in combat with the use of travel form, cat form, aqua form, and even air form.

JackIV avatar

JackIV

November 1, 2018 at 05:50 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

Another form of wizard in WoW is the Warlock, a spell-caster that uses fire and shadow magic against their enemies. Warlocks are also known for their ability to command demonic minions. Warlocks, depending on the player's style, specialize in damage-over-time spells (affliction), burst damage (destruction), and the use of their minions (demonology). Warlocks are able to regain mana at the cost of their own health, as well as drain health from their enemies.

Druids are another type of wizard, capable of transformation, healing, and casting spells. They mostly deal physical damage, nature damage, or arcane damage. Depending on the style of the druid, they can be any type of character, a fighter, tank, or healer. If the druid uses Restoration, they have healing abilities. When they use feral combat, they are stronger in melee combat, and gain the power of a warrior (bear) and the skill of a rogue (cat). While in normal caster or "Moonkin" form, they are like a slightly weaker (but better armoured) version of a mage, dealing arcane and nature damage, and able to summon minions. Druids also have an advantage in combat with the use

JackIV avatar

JackIV

November 1, 2018 at 05:51 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

JackIV avatar

JackIV

November 1, 2018 at 05:51 PM

Wizards in World of Warcraft, called mages, are spell-casting characters designed to deal damage, while also preventing monsters from dealing damage and providing utility for the rest of their party. The three types of magic mages can use are fire, frost, and arcane. Fire has a high damage output with little defense power. Frost spells typically slow down a target and are capable of high burst damage and offer more defense than fire. Arcane magic offers more utility and increases damage to all three types of magic. Arcane also increases resistance greatly, mana regain, intellect, and decreases the mana cost of spells. In return for their ability to deal larger amounts of damage, mages are very poor at physical combat. They wear the weakest armor (cloth), and they have no ability to heal themselves without the use of their potions or bandages.

JackIV avatar

JackIV

November 1, 2018 at 06:01 PM

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.

JackIV avatar

JackIV

November 1, 2018 at 06:02 PM

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.

JackIV avatar

JackIV

November 1, 2018 at 06:03 PM

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.

JackIV avatar

JackIV

November 1, 2018 at 06:04 PM

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.

JackIV avatar

JackIV

November 1, 2018 at 06:25 PM

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid