5 years ago
the community developed strategies for competitive play. When trying to capture a site, a common strategy used is called "rushing". Rushing is when a player or group of players move into a choke-point on the map as fast as possible. This strategy is used commonly when one of the teams is running an "eco". An eco is used usually when a team has a lack of money to buy weapons, utility, or armor, forcing the team to be left with less effective weapons and little utility. "Eco rounds" are rounds in which a team will buy few or no guns in order to save up money for future rounds. Occasionally, when it is known a team is low on money, the opposition will purchase
Global Offensive saw the introduction of new weapons and equipment not seen in previous installments, most notably the firebomb for each team (referred to as a Molotov on the Terrorist side and as an Incendiary Grenade on the Counter-Terrorist side). These temporarily cover a small area in fire, dealing damage to anyone passing through. Global Offensive also saw the introduction of a range of new weapons, including shotguns, pistols, sub-machine guns, and a taser. Two new game modes, Arms Race and Demolition, both based on mods for previous iterations in the series, were added alongside a total of eight new maps for said game modes
the game saw two remakes of original Counter-Strike maps, as well as the introduction of Prime matchmaking and additional items. As a part of the Operation Wildfire promotion, Nuke was remade and re-released in February with the primary goals being to balance the map and make it more aesthetically pleasing