There are not many fighting games, much less perfection for the decorating point combined and counters to specific opponents. More information on developments, performance and business continuation, please, please, please, please, please, please, please. minimally decent ".
I loved the period that the genre went through a few years ago, between 2013-2015, where there was a wide selection of very nice new games to watch, such as Ultimate Mavel Vs Capcom 3, Street Fighter IV, King of Fighters, Mortal Kombat, etc. But, truth be told, the previous edition was by no means the most appreciable, with some titles having been in the competitive landscape for too long, such as MvC3 and Mortal Kombat X, followed by the appearance of Street Fighter V, which is significantly worse than the fourth iteration of the series, causing me and many others to have passed the last edition, something I certainly will not do this year.
Tekken 7, although it has been around for some time, has only now reached the consoles, thus expanding the competition and simultaneously correcting some problems of the arcade version, raising its potential to the maximum, passing the rival SFV in terms of quality and appeal. A franchise that had been forgotten and which stands once more, better than ever, in a title filled with content and value of repetition, leaving even the most skeptical to the genre seized and ready for another fight.
The beginning was a bit tricky, with a more deliberate gameplay, less speedy compared to other titles, along with powerful punch characters who take out large portions of life, such as Paul's case. However, with the passage of time and with the improvement of Eliza, I ended up making the most of the game, removing the key points that make Tekken have such an identity.
Sidestep and Block are essential in the defense and movement of the character. Tekken is not a 2D title like Street Fighter or Injustice, we can move our character to your left and right, dodging walls or one-way punches. It is an element that I only started to take advantage of after some time and that in fact, it makes a huge difference in the way the combat unfolds in the face of competition. The implementation of one more axis of movement makes it possible to take even more advantage of our positioning, involving more strategy beyond the traditional blocks and counter-hits.
Blocking blows is another essential factor, especially given that if we get caught unnoticed, we can lose a huge portion of life in a succession of blows impossible to avoid. This almost resembles the books for dummies, but Tekken, unlike Killer Instinct or Mortal Kombat, does not have any way to stop combos, thus being powerless to follow them. There is thus a kind of dance between the two players, with both parties more concerned about defending themselves, until one side yields.
One of the most notorious additions to the game was the Rage Arts, powerful punches that eventually serve the purpose of the X-Rays, Super Moves and Critical Edges of other combat titles, giving the player an opportunity to end combat or level the life between your character and the rival. As with most fighters, it's fantastic to watch the cinematic sequences associated with each character, moments full of theatricality and vigor, able to change the course of battle and sometimes end it in beauty.
Story Mode offers yet another chapter in the intricate plot involving the Mishima family and the demonic power that haunts all its members. Like most games of the genre, story mode is not the motive that will remind us of Tekken 7, despite the high intensity moments marked by exciting cinematic. Besides the main story, several are the characters that count on a small narrative excerpt driven by a combat in front of another character. Far from being informative, these moments with short video shots end up having a jocular tone, never being taken too seriously, something that I found fantastic because in such a surreal universe, it is always sensible to transpose that none of this deserves to have a tone Really.
Online mode is where you will test all your knowledge and learning with the game, there is no opponent like another person of flesh and blood, able to perform various combos of different durations. It's a way where I always have some caution, because it's one thing to lose in a fight with a club, another is to be leaning against the still wall without touching the opponent. However, as I was being beaten, I began to decorate movements, positions and especially combos, encouraging me to explore this way more and more, improving my performance of Eliza, this when the servers did not stop me from completing the combat or watching response problems when pressing the buttons.
In Offline mode we have the usual Vs Matches and Pratice Mode, as well as Arcade and my favorite, Treasure Mode. Arcade Mode replica, as the name implies, the default mode of the arcades, leading the player to a total of 7 combats, among them, some specials against Heihachi Mishima, Kasumi Mishima and even the special guest of Street Fighter, Akuma.
But let's talk about the way that allowed me to play non-stop this new iteration of Tekken, the Treasure Battles. This mode allows us to select a character and drive it through a series of consecutive combats, collecting chests of different rarities, which in turn unlock personalization items for the characters. The higher our Winning Streak, the greater the rewards in gold and the more likely there is to raise a higher rarity chest, all this in a system divided into Dans, so that we get a bigger Dan as we get more wins, thus unblocking more "goodies". It's like opening a card, we always want to know what we will gain next, becoming the most addictive mode offered in Tekken 7.
As I mentioned earlier, Tekken 7 is not meant to be taken seriously, something that is evident in the numerous pieces of personalization of the characters. The list of comic accessories is extremely extensive ranging from exaggerated face paints to pistols and water balloons, not to mention the immense garments that allow you to create a powerful warrior from the edo period, or a "Pizza Boy" in training apparel , as is the case of the Akuma that can be seen in the image above. As he had said, simply addictive.
VERDICT
Tekken 7 is a modern and up-to-date sample of the fighting title created by Katsuhiro Harada, mixing new and old elements that merge into a perfect symbiosis, like Slow Motion present in the final blow of a character. There is a bit of everything for everyone, offering so many missing gems variety and encouraging players to come back, even to unlock another comic element of customization.