At first glance, it seems that Dissidia: Final Fantasy NT is the ideal fighting game for fans of "finals". There are heroes and villains collected from all the numbered parts of the series, well-known recruits and muggles, after all! In other words, the fan service at the fan service is sitting and fan-servising drives. But is this enough to call the new Dissidia good?
Dissidia: Final Fantasy NT - direct continuation of portable Dissidia:Final Fantasy NT and Dissidia 012 Final Fantasy . In place of Cosmos and Chaos came the new gods - Matter and Spirit, who also call fighters from different worlds to fight with each other. In the story rollers, warriors are sluggishly flipped with pretentious phrases and are trying to dig themselves into the causes of the new conflict. However, the story has never been the strong side of fighting games in the universe of "The Last Fantasy", so we better go directly to the gameplay.
Dissidia- a series of not-quite-ordinary mob attacks. In addition to the usual health scale for the genre, there is an indicator of courage, or will, which must be lowered by special attacks. Only by breaking the will of the enemy and having accumulated enough points of his own, you can inflict considerable damage on him.
And everything would be fine, but only Dissidia: Final Fantasy NT, instead of the traditional one-to-one confrontation, for some reason introduced the battle three by three, because of what is on the battlefield is a real mush. Add a horrible camera here, which is rigidly fixed on the target and can automatically switch at the most inopportune moment - and get a pretender for the title of the most uncomfortable game of the year.
Since battles in the new Dissidia are conducted between groups, the defeat is counted as a team once it loses three lives. In the game you can both conduct online battles with real rivals, and fight with bots against bots. For participation in both modes you receive special Memorial crystals, with which you need to open the videos in a special menu. There is no story mode in fighting game: the arcade past of the game evidently had an impact - before leaving the Sony Dissidia home console for several years it was an exclusive for the Japanese slot machines.
Final Fantasy NT does not care about the players at all. Even considering that I played a lot of hours in the first part, it was hard for me to get involved in the local process. What can we say about the newcomers - to them the game will be completely unfriendly. In basic training, we are shown how the gameplay as a whole works, but they do not stop at nuances at all, offering to understand them by trial and error.
In the game there are also their luteboxes, which, fortunately, do not let go for real money, but they are given out for victories in battles. From the containers fall out the elements for the design of your profile - avatar and signature. As they say, whatever the child may have tasted ...
Another disadvantage is the lack of Russification. At one time, the first Dissidia was one of the few games on the PSP, which received official transfer to the great and mighty; it's a pity that this tradition was not continued.
Is Dissidia: Final Fantasy NTand a couple of merits. Firstly, it is still beautiful, especially in the menu of choice of characters and in the rollers, representing callous beings. Another question is that after a n-th number of times the screensaver will have time to bother you. Another game has an excellent soundtrack, assembled from familiar melodies to the fans of the "finals".
Rate:6/10
Not bad, but try to put more interesting stuffs for the article. Otherwise, it's boring ASF.