• Sign in Sign up

    Collect

    Rewards

    Community

    How it works

    Interested in getting rewards for free?
    $5 for every new user with code: EARNWEB5
    Register in browser or download mobile app to redeem your bonus:
    Register Download
    Earnweb QR

    Rate this article "10 Glitch who then become the Official Game Features"

    (3/5) 2 ratings
    FarrelwiZ, 4 december 2017 19:16

    10 Glitch who then become the Official Game Features

    Glitch is usually only an issue big or too material laughs for gamers while playing. So in today's modern era, the glitch immediately rectified simply with the next patch without them think twice beforehand.

    Not infrequently glitch in a game is not touched at all by the developer because a lot of people enjoy it and even the inspiration for developers to create new features for their next game. Here are the 10 glitch that became a feature in the game.

    1. Spy in Team Fortress 2

    For those of you who do not know, before becoming the game Free-to-play as we know it today, Team Fortress originally just a mod for Quake . In this version of Team Fortress mod, there is a glitch that inspired the character of Spy is a favorite of many players.

    The player's name is usually shown above the character's head, you can find out if he is an enemy or a friend to see the player name text color. However, in the initial version of this mod, players often encounter the enemy has the same text color timmnya, making them fooled had thought he was part of the team. This glitch is then inspire developers to create a character who has the ability Spy disguised as the enemy team.

    2. The beam contains some coins in Super Mario Bros.

    As you know, a few blocks coins in Super Mario Bros. could provide more than one coin, these coins will provide an additional score or even extra lives. Initially multi-coin block is a bug that was accidentally created by one of the programmers of this game. Glitch was immediately repaired, but they felt something was missing after the disappearance of the glitch and decided to change the glitch becomes part of the game.

    3. Lara Croft’s boobs

    When Toby Gard designed the game Tomb Raider first, he originally wanted the main character as a man with a hat and whip like Indiana Jones. Because of fear of being sued by Lucasfilm, they decided the game would be filled in a female character. When designing a model for female characters, Toby accidentally create polygon chest size characters from 50% to 150%.

    Chance is turned into "Marketting strategy" developer to Tomb Raider, and then became "features" for all of the other Tomb Raider games.

    4. Combo in Street Fighter Hadri for Glitch

    Before the arrival of Street Fighter II , fighting games of old no combo system altogether. So you're just doing the same attack to the enemy until HP is exhausted.

    Everything changed when Noritaka Funamizu was accidentally discovered a bug when tested Street Fighter II. Glitch he temkan made his character doing some extra punch with some key combinations.

    Noritaka do not care about the existence of the bug because it was too difficult to do, but without realizing this bug become a major phenomenon among gamers until they have released a new version that makes this bug become an official feature.

    5. Deny DOTA 2

    One of the most crucial of MOBA game is  Last hit , because you will only get an extra gold if you manage to do the final blow to an enemy unit. This concept may sound simple, but difficult to execute, especially when the enemy will try to deny creep you last hit .

    Deny system itself was not ever direncanakkan by the developers of this mod, IceFrog . DOTA 2 that started as a mod of Warcraft III that where in the game you can attack the unit itself. The influence of deny  is certainly very great because the enemy will be difficulty in getting gold. For this reason IceFrog change the "bugs" have been a feature of its own tactics in the game and make it more balanced ( deny will give half of XP rather than not at all).

    6. Rocket Jumping

    Quake from id Software designed as a FPS game with fast gameplay. But the players of this game found a few tricks myself to be able to finish this game even more quickly, one of which is Rocket Jumping. If you jump and shoot a rocket at the ground at the same time in this game, your character will fly into space, making some high walls can be achieved with ease.

    This trick is then used as a separate feature on the next sequel, Quake III Arena . The existence of this trick was also the inspiration for some FPS like Team Fortress 2 and Overwatch . One of the characters in the game has the ability to glide in the air when they blew up the ground under his character.

    7. AI Bug Race 'n' Chase was the inspiration behind the Grand Theft Auto

    In 1995, DMA Design working on a game called Race 'n Chase . The game will carry the genre top-down action in which you are allowed to play as criminals or the police. But this game was canceled because of too many problems found bug tester, one of which is a bug that transforms into a sadistic killer cop AI.

    If you accidentally touch the police, the police will craze and crash into anything including citizens of the city just to catch you. Developers find bugs is interesting to explore and then they capitalize upon the bug is to create the Grand Theft Auto and change the name of their studio into a Rockstar .

    8. Minecraft Creeper

    When Markus "Notch" Persson developed Minecraft , he originally wanted to make the NPC pigs. But when he made a model for the animal, he accidentally misplaced numbers on the code. As a result, he got a pig but not the two-legged creatures without hands.

    Feeling already made and also looks interesting results obtainment. Notch decided not to remove the model and membuatnnya become enemies in the game.

    9. Easter Egg was first discovered because the programmers who upset

    There are times when Atari dominate the video game market. Atari also was labeled as the worst place to work because all the games they release is made by one programmer, and they did not even put his name in the game. It certainly makes kesesalan pleasure for many programmers who painstakingly create a game by himself.

    Because of this upset, a programmer from a game called "Adventure", Warren Robinett, trying unique things that are written in the game is to menggunakkan glitch. With the help of  sprite flicker (the time in which the texture flickering when too many pixels are contained, for those who play Megaman will know what I mean), Robinnet hide an item in which when taken will directly deliver players to the secret room that read "Created by Warren Robinett. "Atari can not erase the existence of the room because the game has been sold in advance, and therefore they consider the room as an extra feature, and called it the" Easter Egg ".

    10. juggle technique in Devil May Cry

    When the development of Onimusha: Warlords for PS2, Capcom found a glitch where the game's combat. Enemies can be thrown into the air and when the enemy attacked while still in the air eat he will continue to do so. Glitch is certainly no sense to be in Onimusha games, but they saw the potential of a glitch that they had just witnessed the experiment to bring the combat to Resident Evil .

    In the end, Capcom aware if that kind of gameplay too unreasonable to be in Resident Evil and divert these features to create a new franchise now known as Devil May Cry .

    Rate this article 10 Glitch who then become the Official Game Features

    (3/5) 2 ratings

    Comments

    I always enjoy reading top 10 lists. This one really intrigues me to be honest. 4/5

    3 june 2019 20:47
    0