Once again, it is always compared to GTA-like games, but Sleeping Dogs has proved itself to be high potential sandbox. The production is easily noticeable; plot, voice acting, and environment are simply amazing. The cities are highly detailed and full of NPCs walking around and perform their activities based on situation. If Kane and Lynch: Dog Days takes player to the darkest side of China, then Sleeping Dogs will bring player to richly-detailed and diverse environment in Hong Kong from the old slums and night market to the business districts.
The gameplay is another strong point. The main missions are pretty diverse and well connect to the storyline. The game offers you many types of mini-game like plant a bug, picklock, cracking safe which give you feeling of being undercover cop. Martial arts is easy to learn and achieve as you proceed through the game, you will unlock more fighting style to beat different types of enemy; knock, stun, combo, and environment kills give a very satisfied outcome and well entertained. The gunplay has simple mechanics; fire behind cover or slide on object to activate slow-motion (like a John Woo’s films). Both running chase scenes and driving are well-made for badass feeling like shooting tires to take down enemy vehicles or hijack vehicle and continue your road carnage. Moreover, the ramming mechanics during driving is simply useful as you can use it to lose the cops or even boost your speed in race. Sleeping Dogs also rewards player in every mission and collectables which keep on player engagement and provide meaningful collectable. However, the side mission is quite less creative and combat is quite sluggish. Still, there is a lot of detail and things to do even you complete the game.
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