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    Neverwinter info

    Neverwinter is a fictional city-state in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Neverwinter was founded by Lord Halueth Never. It sits on the northwestern coast of the subcontinent of Faerûn. The city has been the home locale for the first graphical MMORPG ever created, the original Neverwinter Nights on AOL (1991–1997), which was developed by Stormfront Studios. BioWare later acquired the rights to the title and developed a series of best-selling role-playing video games under the name Neverwinter Nights.[1] In the Dungeons & Dragons 4th Edition version of the Forgotten Realms lore, Neverwinter was destroyed in the Spellplague and much of its population scattered. This was accompanied by a new trilogy of Drizzt novels taking place in the city as it is being rebuilt, written by R. A. Salvatore. Other products included the MMORPG Neverwinter. Creative origins Neverwinter was created by Ed Greenwood as part of his fledgling Forgotten Realms campaign setting.[2] Shannon Appelcline, the author of Designers & Dragons series, notes that while TSR was interested in publishing a new setting in 1986 "the story of the Realms actually began some two decades earlier. A young Ed Greenwood was a voracious reader, influenced by Poul Anderson (1926-2001), Edgar Rice Burroughs (1875-1950), Alexandre Dumas (1802-1870), Fritz Leiber (1910-1992), A. Merritt (1884-1943), William Shakespeare (1564-1616), and others. Some time between 1966 and 1969 (sources vary), Greenwood tried his hand at writing too, penning the first story of the Realms. [...] It was the first of many stories of Mirt the Moneylender. [...] In the years that followed, Mirt traveled up and down the Sword Coast in Greenwood's stories, and so the author discovered Mirabar, Luskan, Neverwinter, Port Llast, Waterdeep, and Baldur's Gate. Within a year he drawn a map showing these places, truly turning the stories into a world. And thus the Realms was born".[2] Description Neverwinter was founded in 87 DR and was originally named Eigersstor.[3] Neverwinter had a population of about 23,200 at last count and was also known as the City of Skilled Hands and Jewel of the North.[4] It also served as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing,[5][6]:130 a reference to the precision of its timepieces. The erudite travel writer Volo (among others) credits Neverwinter as the most cosmopolitan and the most civilized city in all of Faerûn. He regards this as quite a reputation,[6]:131 considering the breadth and variety of the continent. The name of the city has its origin in that even though the town is situated in the cold north of Faerûn, the Neverwinter river that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over. An alternate loric explanation for the name is given in Neverwinter Nights 2: When the city's founder (Halueth Never) was hunted to the coast by orcs, he chose the city's site to make his last stand. Expecting to die in the imminent battle, he named the site "Never's Winter". When the orcs were defeated with help from some human allies, Never founded the city, keeping the name. Over the years the name was shortened to "Neverwinter". Around 1329 DR, the city was ruled by Lord Nasher Alagondar, an aging, veteran adventurer and devout worshipper of Tyr.[7] Neverwinter was prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry. Its Tyrran faith promotes justice and fairness, and greed is frowned upon. In addition to its unnaturally warm climate, Neverwinter was a rather picturesque city. It founds such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "the City of Skilled Hands" refers to Neverwinter's accomplished gardeners[4]) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of Oghma.[6]:133–134 In addition, the reputations of such unique taverns as The Moonstone Mask and The Fallen Tower reach far beyond the Neverwinter's walls. These elements generally make Neverwinter a distinctive city.[6]:130–144 It is also famous for its important slave market. The city is a member in good standing of the Lord's Alliance and Lord Nasher ensured that the city is well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies. Some merchants in the city do however sell such maps, often over a black market. After Lord Nasher's death, he was succeeded by his son Bann Alagondar.[7] In 1467 DR, Lord Dagult Neverember, Open Lord of Waterdeep, saw Neverwinter as a golden opportunity to expand his power base so he created a mercantile empire under his command and the title of "Lord Protector of Neverwinter", held by himself.[7] In 1489 DR, Laeral Silverhand became the Open Lord of Waterdeep and Lord Neverember was exiled from the city.[8] Lord Neverember then refocused on Neverwinter and was eventuality accepted as the city's rightful leader.[3] Districts The city of Neverwinter can be roughly divided into five different districts.[9] The inhabitants of these districts clearly differ in social class and status, wealth, prosperity, population and criminality. In Neverwinter Nights 2, the continuity regarding the different districts was changed as much of the city was destroyed by plague and the eruption of Mount Houtenow and has been rebuilt. In the sequel, only three districts are available to the player: Blacklake, which has been rebuilt in the area near Castle Never, the Docks, which remain largely unchanged, and the Merchant Quarter, which may be the remnant of the City Core. If this is not the case, the player simply does not have access to the missing districts. City Core The City Core is the district where most of Neverwinter is governed and controlled. In the City Core is the Castle of Neverwinter where Lord Nasher Alagondar lives and governs the different districts of the city. The Halls of Justice, a temple to Tyr, is also located in this district. In addition is The Moonstone Mask directed by Ophala Cheldarstone, also said to have a brothel in its back rooms which can be accessed for a price.[6]:138–139 In the middle of the district stands the Cloaktower, a meeting place for mages and sorcerers. Summarized, the City Core is a busy district, populated mostly by middle-class inhabitants and also a few merchants. The City Core is prosperous, wealthy and well defended from external attackers. Beggar's Nest The Beggar's Nest is a district of destitution where most of the poor inhabitants live and work. To the north is a great graveyard, and there has been several records of undead attacks in this district. Under this graveyard there are unexplored tombs and crypts from deceased men. Packed with narrow streets and slum houses, this district is the most exploited of the five. Blacklake District The Blacklake District is the district of the nobles and upper-class inhabitants. Some of the nobles are obliviously paranoid or snobbish, and there are several records of the Blacklakes cutting themselves off from conflicts in the core or other places (by creating a buffer of a gated, small district, sometimes called "No-mans land"). Almost all homes here are prosperous and wealthy, and the entire district is overall quite rich. Streams and small rivers of decorative water flows through the district. The Neverwinter Zoo is placed in Blacklake, being quite inequitable against the animals inside, raising levels of conflict. Meldanen, an Elf Sorcerer, was rumoured to live in a big fortress-mansion in Blacklake, defended by several guards. Docks The Docks is the district most prone to criminality. It is ruled mostly by organized criminal leaders and thugs, often leading to black auctions and markets. With the main harbour to the west, many illegal wares are easily smuggled into the district, much because authorities do not have a very strong grip on the contemporal events. The district founds The Golden Apple, an inn, and Twenty in a Quiver, a local warbrand shop. Peninsula The Peninsula is a low-populated area almost completely surrounded by water. This strategic position resulted in the building of a prison, which is relatively safe but has had history of some outbreaks and prisoner revolutions.[10] The prison is divided into three levels; the "normal" prison at upper level, a buffer between the worst prisoners location and the normal level, and 'the Pit', a secure dungeon housing the worst prisoners.

    12 april 2020 02:57 2148

    Nice good job

    13 april 2020 14:58 2148

    This is nice info for a new player

    16 april 2020 09:04 2148

    very good game

    16 april 2020 10:23 2148

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