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    Valve releases another Dota 2 matchmaking update after community feedback

    Valve has released another matchmaking update after the one on September 17th, which started off the new ranked season. The company had mentioned that they would take in feedback and act on it, and that;s exactly what they have done. Taking in feedback from the community, more changes have been added to matchmaking to make it a better experience for everyone involved.
    The update involves a host of changes made to matchmaking! Let’s try to sum up each change in a sentence or two:
    High MMR Partying
    For any party that includes an Immortal player, every player in that party will be considered the same rank as the highest player in that party.
    Matchup Combinations
    For any five-player party, they will now only be matched against other five-player parties, regardless of any other matchmaking consideration
    Match Quality and Role Symmetry
    We are putting a bigger emphasis on having supports not be the highest MMR players in a game, to the extent that it’s possible within parties. We’ve heard feedback from both core and support players that they would prefer the intra-match rank allocation to be that way.
    Medal Rework
    We are back to 5 stars per medal now, 7 stars didn’t add enough upside compared to the visual noise and confusion.
    High-Water Mark
    Your medal will no longer represent a strict high-water mark. Instead, if you are ever more than one star away from your actual current rank, your medal will be adjusted to reflect that.
    Post-Game Match Evaluation
    The post-game screen will now show the average and max queue times for players in the match to help you determine if we formed a bad match too quickly or not. A summarized behavior category of the match will also be displayed, to help players understand if the reason for the lack of a better match was a shallower pool as a result of poor behavior or if it was because of the matchmaker doing a bad job.
    Post-Game Survey
    Added a new post-game survey that is similar to ones we had a long time ago. Once a match has concluded, players will sometimes be surveyed to rate the experience in a match.
    Communication with Low Behavior Score
    Players that have a behavior score below 3000 are no longer able to use chat or voice until their score rises above the acceptable threshold.
    Party Spread
    We’re reducing the acceptable MMR spread within a party from 2800 to 2000. We’ll consider further reductions to this spread over time, as the current value is still quite large, but we’d like to find the correct balance incrementally.
    Core Matchmaking Code
    This revision restructures the matchmaker’s search process to have more flexibility with how considers the increasing number of requirements. Because the matchmaker must segment the large number of players into smaller combinations to consider, it was possible that the list of evaluable matches weren’t the highest quality in cases where the matchmaker excluded players due to soft considerations early in the process.
    Reports and Player Bans
    This update will remove some methods of reporting that were not rate limited in order to improve the signal-to-noise ratio, especially at the conclusion of a game.
    Going ahead, Valve have this to say:
    Our focus going into the next few weeks will be on monitoring and measuring the results of this update and following up as needed based on what we learn. The other big category we are going to be focusing on soon is revamping the new player experience for an update in the future. In addition, a lot of the ongoing work we are doing on smurf detection will indirectly help us in the future with placing new players into more ideal matches once they’ve completed their initial new player experience phase. We are hoping that after we get matchmaking into a better spot, it’ll be an ideal time for brand new players to join in as well as for existing players to invite their friends into the game with the help of a better new player ramp.
    It is a very positive sign to see Valve not just communicating with the Dota 2 community, but also acting on their suggestions. One fine day not far from today, Dota 2 games will be more of stress busters than stress inducers.

    12 october 2019 08:48 5035
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